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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#11 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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Wish Spearhead would drop us a line here, he's the new animator and has to have some sort of ideas concerning this.
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#12 |
Retired PR Developer
Join Date: Jun 2007
Posts: 1,781
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Location: Frankfurt, Germany
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I seem to have been called for. I am looking into ways of manipulating the speed with which people can go prone but so far I can't tell anything more. I'm working on the manual as of now and once that is complete I will go back to animation tasks and that includes taking a look at proning and if there is anything I can do about it.
Something may come out of this but maybe it's too hardcoded to get anything useful done. Needs more research from me before I can tell. |
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#13 |
Join Date: Jun 2007
Posts: 100
Location: Finland
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I hope you can do something about this, because like some of you already said, it's one of PR's biggest problems.
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#14 |
Join Date: May 2007
Posts: 79
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I hate instaprone as much as the next guy. But seriously if your getting shot at are you going to take your sweet time going prone, if you do you might not get up.
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#15 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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Spearheads the man!
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Tags |
15s, accuracy, change, debuff, posture, prone |
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