2008-09-09, 03:03 | #11 | |
Join Date: Oct 2006
Posts: 2,791
Norway
Location: Trondheim, Norway
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Re: Proper use of assets - 0.8
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2008-09-09, 03:06 | #12 | |
Join Date: Oct 2006
Posts: 2,791
Norway
Location: Trondheim, Norway
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Re: Proper use of assets - 0.8
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2008-09-09, 03:11 | #13 |
Retired PR Developer
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Re: Proper use of assets - 0.8
regarding 50cals (and hideouts) they don't seem to spawn like other assets, i.e. 5m in front of you, they sometimes find their own spot to the left or right, Am I doing something wrong, or is it something to do with the ground i'm putting it on?
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2008-09-09, 04:10 | #14 |
Join Date: Oct 2006
Posts: 2,791
Norway
Location: Trondheim, Norway
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Re: Proper use of assets - 0.8
-Depending on where you drop them they might slide a bit to one side. Just make sure you stay away from walls and buildings and it should deploy 5m straight in front of you.
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2008-09-09, 08:56 | #15 |
Join Date: Apr 2008
Posts: 225
Europe
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Re: Proper use of assets - 0.8
Good Work Tartanyco.
and Thanks for giving all the best tactics away!!! Seriously, it's nice to see people who contribute. G |
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2008-09-11, 23:51 | #16 |
Join Date: Oct 2006
Posts: 2,791
Norway
Location: Trondheim, Norway
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Re: Proper use of assets - 0.8
Just an update while I'm recharging to make a video; a very good FOP position for MEC on Muttrah:
Red Cross = FOP location Yellow = HMGs Blue = Automatic Rifleman Green = AA Black/White = AT/AT Rifleman HMG Cover North: HMG Cover East: AR/AT Position: FOP Position: For full efficiency you need a six man crew: HMG Operators(2), AA(1), AR(1), AT(1), Officer(1) spotting. Minimum crew should be 3; HMG Operators(2), AT(1). The position should contain USMC in North City. You should have maximum crew as long as East/West City flags are cappable, minimum crew if you have North City. It's far enough away that an FOP can be placed in A3 and around East City. |
2008-09-12, 06:58 | #17 | |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: Proper use of assets - 0.8
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I only got the time for this once I moved in my new "Appartment" next weekend though. EDIT: Just thought of this. I could make an after-effects video where you see maps from high above and zoom in with colored area's overlaying to display good area's and good firing lanes. Like the Frontlines: Fuel of war video's where the frontlines are displayed over the map. That will look ace | |
Last edited by cyberzomby; 2008-09-15 at 07:06..
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2008-09-30, 05:24 | #18 |
Join Date: Jul 2007
Posts: 269
United States of America
Location: Lakeland, Fl
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Re: Proper use of assets - 0.8
I was actually looking at the exact same spot as that last set, at the cul-de-sac. If placed correctly the two HMG positions will be protected from fire on the flanks, as the cul-de-sac is slightly elevated and covered with dense brush.
However, I thought it might be better to place the AR/AT gunner on the western staircase of the building illustrated. If I remember it has a similar field of fire with the same potential for cover, with the added bonus of being in a less obvious position. Either position should allow the gunner to place fire into the gas station area, which is a minor blind spot for the HMG. If you get the time, I would like to see more things like this. Now if only I can get people to execute this in-game. |
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assets, proper |
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