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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2009-01-30, 16:54 | #1 |
Join Date: Jan 2009
Posts: 16
Canada
Location: Burlington, Canada
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Commander Demolish Bug
I was playing Asad Khal, when I went to remove an old forward outpost to create a new one within the range of the old one, It seemed to cause a fairly serious problem. The new firebase that was created and it seemed to happen to even the next one built after within the 600m range of the old one, could not be spawned on, however, you could still spawn on the original destroyed one. The spawn icon was still there, though the firebase was not.
So the 1st Firebase was destroyed using the commander ability, and #2 and #3 were built, in place of it, however u couldn't spawn on 2&3 but u could spawn on the old spawn point where 1 use to exist. If this isn't clear enough I'll be glad to try and explain it better just contact me, [email protected], if you do not discover this issue, then ignore it, but i have a feeling it is a problem, or it might be specific to Asad Khal. Also, when u go to delete markers, it deletes more then you want deleted, so if that can be fixed that would be nice. |
2009-01-30, 18:29 | #2 | |
Join Date: Dec 2007
Posts: 707
United States of America
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Re: Commander Demolish Bug
Quote:
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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2009-01-30, 22:27 | #3 |
Join Date: Mar 2008
Posts: 1,635
Iceland
Location: ohio
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Re: Commander Demolish Bug
idk if this relates the least but you know how there will be the remains of a destryed firebase?
should they be able to build a new one 20 meters away? |
Tags |
bug, commander, demolish |
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