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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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Thread Tools | Display Modes |
2009-02-14, 10:38 | #1 |
Banned
Join Date: Jul 2007
Posts: 600
United Kingdom
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Firemode Bayonet on the SKS
Would it be possible to change the behaviour of the fixed bayonet on the SKS so that you switch to the bayonet with the "firemode" key instead of selecting the bayonet with a keybind?
ATM it inexplicably takes time for you to switch to bayonet, even though you've already got the gun in your hands ready to stab... I appreciate that it would make the behaviour inconsistent with the other fixed bayonet weapons, but IIRC most of those bayonets are held as a knife rather than fixed. Ideally, it would be so that you tap the firemode key and just do a quick jab; although using the firemode key to toggle between bayonet / shooting would still be better than having an entirely different weapon set to it. It would really give a distinctive but not OP melee bonus to a insurgent / militia kit that is unzoomable, but also doesn't have full auto / TRB for CQB advantage either. |
2009-02-14, 10:40 | #2 |
Retired PR Developer
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Re: Firemode Bayonet on the SKS
no its not possible to have 2 different projectiles on a hand weapon unless they are 2 separate hand weapons in 2 different weapon slots like the SKS is now, espically with the fire mode key since all that defines is the fire mode.
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2009-02-14, 12:10 | #3 |
Join Date: Apr 2007
Posts: 205
United States of America
Location: Northern VA, USA
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Re: Firemode Bayonet on the SKS
Then can you make a the weapon slot 1 bayonet have a REALLY quick draw time?
It would at least give the FEEL of being able to stab quick, the way you should be able to with a bayoneted weapon. The draw time for the bayonet now is good, but maybe if the time was reduced by another 1/3 or so it would be fast enough to have a significant advantage over using a fixed blade combat knife, like it should have. |
Tags |
bayonet, firemode, sks |
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