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Community Maps Maps created by PR community members. |
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2015-08-18, 13:19 | #171 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
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Re: [Map] Bamyan (4km) [WIP]
Germans vs MEC plz
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We are staying up!
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2015-08-18, 15:23 | #172 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: [Map] Bamyan (4km) [WIP]
To be honest I, too, favour Germany vs MEC simply because there are a few more assets in the making that allow for very distinct combat scenarios using the 4 available layouts.
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2015-08-18, 18:28 | #173 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Bamyan (4km) [WIP]
Edit:Thanks steep, I suspected it was the dutch with fewest maps.
Quote:
Do the germans have some light APC like something stronger than jeeps but weaker than panthers? I think the heaviest weapons should be 50.cals or something like BTR-80s max, if heavier they should atleast not have thermals. That's why I thought about the dutch since their fenneks are not too OP and correct me if I'm wrong, about the same strenght as MTLB's But I don't know, Kashan seems to work pretty well and there are not even rocks or bushes to hide behind, so perhaps it could work with heavier assets aswell.. What do you mean? That they don't have the same amount of heavy assets as other factions? | |
Last edited by [R-DEV]Ason; 2015-08-18 at 18:39..
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2015-08-19, 14:40 | #174 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: [Map] Bamyan (4km) [WIP]
Quote:
Other would-be options that I don't know the development status about are the Boxer, the Dingo and the Fennek, but atm that's just telling you about the stuff we currently field rather than what is available ingame. With the Fuchs compareable to MTLBs and the Marder 1A3 to BMP2s, there are a lot of options you can go for to create balanced matchups between the two armies(asset wise). | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2015-08-19, 15:01 | #175 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Bamyan (4km) [WIP]
Quote:
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2016-02-23, 05:41 | #176 |
Join Date: Feb 2016
Posts: 7
Argentina
Location: santa fe
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Re: [Map] Bamyan (4km) [WIP]
I try to do to me taking cooperative but saw
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2016-02-23, 06:15 | #177 |
Join Date: Mar 2009
Posts: 237
Germany
Location: Munich
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what?
GT-I9515 |
2016-03-06, 00:41 | #178 |
Join Date: Feb 2013
Posts: 385
United States of America
Location: Hazel Crest,IL
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Re: [Map] Bamyan (4km) [WIP]
i have a suggestion RU vs Taliban for AAS as a ALT layer etc to simulate the Russian invasion of that took in 1979-1989 or maybe you could make a form of insurgency layer with this map.
i played the play test for this a while back and it was good gameplay |
Tags |
4km, 4kmwip, bamyan, concept, map, released, ridge, shok, takistan, wip |
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