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Old 2015-08-18, 13:19   #171
Pronck
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Default Re: [Map] Bamyan (4km) [WIP]

Germans vs MEC plz

We are staying up!
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Old 2015-08-18, 15:23   #172
[R-CON]​Frontliner
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Default Re: [Map] Bamyan (4km) [WIP]

To be honest I, too, favour Germany vs MEC simply because there are a few more assets in the making that allow for very distinct combat scenarios using the 4 available layouts.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2015-08-18, 18:28   #173
[R-DEV]​Ason
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Default Re: [Map] Bamyan (4km) [WIP]

Edit:Thanks steep, I suspected it was the dutch with fewest maps.
Quote:
Originally Posted by Frontliner View Post
To be honest I, too, favour Germany vs MEC simply because there are a few more assets in the making that allow for very distinct combat scenarios using the 4 available layouts.
Yeah I think the germans would be cool aswell, I'm just worried their assets are too heavy, panthers would be cool on the map but I'm afraid it would be a slaughter.
Do the germans have some light APC like something stronger than jeeps but weaker than panthers?

I think the heaviest weapons should be 50.cals or something like BTR-80s max, if heavier they should atleast not have thermals. That's why I thought about the dutch since their fenneks are not too OP and correct me if I'm wrong, about the same strenght as MTLB's

But I don't know, Kashan seems to work pretty well and there are not even rocks or bushes to hide behind, so perhaps it could work with heavier assets aswell..

Quote:
Originally Posted by [R-CON]camo View Post
Don't do dutch. They're an uncompleted faction.
What do you mean? That they don't have the same amount of heavy assets as other factions?
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Last edited by [R-DEV]Ason; 2015-08-18 at 18:39..
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Old 2015-08-19, 14:40   #174
[R-CON]​Frontliner
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Default Re: [Map] Bamyan (4km) [WIP]

Quote:
Originally Posted by Ason View Post
Yeah I think the germans would be cool aswell, I'm just worried their assets are too heavy, panthers would be cool on the map but I'm afraid it would be a slaughter.
Do the germans have some light APC like something stronger than jeeps but weaker than panthers?
Well, since the Fuchs has been revealed and the Marder's autocannon was shown elsewhere, it's highly likely Germany will get at least these two in the next update depending on when it's being released. If you ask me, I'm guessing both will be done by the time we get to enjoy 1.4.
Other would-be options that I don't know the development status about are the Boxer, the Dingo and the Fennek, but atm that's just telling you about the stuff we currently field rather than what is available ingame.

With the Fuchs compareable to MTLBs and the Marder 1A3 to BMP2s, there are a lot of options you can go for to create balanced matchups between the two armies(asset wise).

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2015-08-19, 15:01   #175
[R-DEV]​Ason
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Default Re: [Map] Bamyan (4km) [WIP]

Quote:
Originally Posted by Frontliner View Post
Well, since the Fuchs has been revealed and the Marder's autocannon was shown elsewhere, it's highly likely Germany will get at least these two in the next update depending on when it's being released. If you ask me, I'm guessing both will be done by the time we get to enjoy 1.4.
Other would-be options that I don't know the development status about are the Boxer, the Dingo and the Fennek, but atm that's just telling you about the stuff we currently field rather than what is available ingame.

With the Fuchs compareable to MTLBs and the Marder 1A3 to BMP2s, there are a lot of options you can go for to create balanced matchups between the two armies(asset wise).
yeah, Revealed just in time I think I'll go for Germany vs MEC atm.
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Old 2016-02-23, 05:41   #176
QQUIROZZ
Default Re: [Map] Bamyan (4km) [WIP]

I try to do to me taking cooperative but saw
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Old 2016-02-23, 06:15   #177
derg
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what?

GT-I9515
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Old 2016-03-06, 00:41   #178
SIDEKILL3R
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Default Re: [Map] Bamyan (4km) [WIP]

i have a suggestion RU vs Taliban for AAS as a ALT layer etc to simulate the Russian invasion of that took in 1979-1989 or maybe you could make a form of insurgency layer with this map.
i played the play test for this a while back and it was good gameplay
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4km, 4kmwip, bamyan, concept, map, released, ridge, shok, takistan, wip

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