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#11 | |
Join Date: Jul 2017
Posts: 154
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Location: Belgrade
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#12 | |
Join Date: Dec 2018
Posts: 467
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"In all these varieties of injuries, the tissue damage is directly proportional to the kinetic energy transferred by the bullet, time taken for the energy transfer, and area over which the energy is transferred. Hence, the type and variant of injury have significant implications in management." If you want the link you can message me or google "Maxillofacial wound Springer Gunshot Injuries of the Maxillofacial Region" So as I said before on damage values, the data for each cartridge energy, velocity and other ballistic factors at different ranges can be scaled to Project Reality damage. Have a listen to this Green Beret amputee who still serves. One of many people who take AK graze wounds to the face and survives without deformation. Don't worry about hitbox work unless its to the middle of the face, hope you are aware the game makes bullets graze for like 1% or no damage sometimes. Ill see a bullet just nick a guy in the head or under the arm, keep that in game. https://www.youtube.com/watch?v=Yvr692kFeaU | |
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#13 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
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Trying to justify 5.45mm having more stopping power than 5.56mm when the latter reaches on average a 25% higher muzzle velocity doesn't seem right to me whatsoever. And while the 5.45 projectile itself is longer, you yourself stated 5.56mm to be(slightly) heavier. For all intents and purposes within a video game, we calculate higher speed + heavier(same weight) projectile = increased penetration effect when compared. Everything else is just opening up Pandora's Box of endless discussion about the 5.56mm entry ballstics("muh bullet tumbling"), and the more you speculate, the further you remove yourself from the only tangible data set widely available.
What furthermore irks me is that you're not treating 5.45mm being lighter on the shooter having its own set of advantages. Compared to, say, the QBZ, Famas or L85, the AK-74M has about half the recoil these do, whilst having the same shots-needed-to-kill-dynamics for just about everything(does that seem fair to you? Because to me it sure doesn't), and with the changes to the recoil it's no longer the case that 900 RPM weapons shoot faster and have less effective recoil to boot as well. If you're still having issues in head-on clashes with 900 RPMers, you're either not playing your cards correctly or the other player is better at controlling the higher recoil, and I'd say it's fair if they win the shootout then. Or in other words: You losing an engagement has nothing to do with 5.45mm having slightly less damage, and even if that were the case, it sure would warrant a change given the upsides of the 5.45mm cartridge. |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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#14 | |
Join Date: Jul 2017
Posts: 154
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Location: Belgrade
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910 - 100% X 900 - x% In velocity when can say that 5.45 does 98.9%(99%) damage of the 5.56. Yet the bullet still does a double tumble( https://imgur.com/a/Z7ffvIX ) and is 2 grams lighter. In game, the bullet is super inaccurate, does significantly less damage then in real life, has less rate of fire and ak74m has less scope magnification. If ak74m gets damage equal to Nato counterpart, its still at an disadvantage as it should be. Nato still has better rate of fire, accuracy and scopes. There is no need for making it artificially worse than it actually is | |
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#15 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
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??????? ????, ?? 1143...1528 for 5.45mm and ??????? ????, ?? 1560-1889 for 5.56mm Unless you happen to have a better data set, we're going with this for the sake of argument. It's not, the AK74M uses the "standard" assault rifle template for its accuracy. It's more accurate than the M4 and there is no bias within the templates to nerf RU, OpFor or the 5.45mm cartridge specifally. Completely baseless assumption on your behalf, you literally just made that up in order to make us look biased against RU or whatever. Citation needed. Oh, wait, actually, I just did the citation myself, and the upper end kinetic energy listed for 5.45mm is less than the lower end of 5.56mm, what a shame. There's plenty of other rifles used by the various faction which also fire at 600 RPM ingame due to engine constraints. That problem you should take to the Russian MoD, not us. Except that it has HALF the recoil of the bullpups and about 40% less than the other 5.56mm rifles if memory serves. Stop pretending the cartridge doesn't have advantages of it's own, and stop spreading falsehoods, too, while you're at it. | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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#16 |
Join Date: Apr 2020
Posts: 344
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The basic difference is the 5.56 generally has a 300fps velocity advantage over the 5.45.
So the argument is just is that enough of a difference to make it need 1 more hit over the 5.56 in PR. I don't really think so. Despite LEGIYA spewing ignorant, angry, and bias crap allover this thread. Yes it does. In real life and PR. Its why all marksman 30cal rifles don't get a 1 shot kill, and why the .50cals don't take out trucks with 1 shot. The damage of a marksman round is lowered to needing 2 shots on a target even though it still shoots the same round as the 7.62x51 of the Sniper rifles. To make up for that it they have less recoil and settle time. The difference is because of the accuracy of the shooters and rifles. It is a way to model the differences of the two systems/roles. In real life, its all about shot placement, in fact it matters more than the caliber you shoot. |
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Last edited by WingWalker; 2022-05-01 at 13:10..
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#17 | |
Join Date: Jul 2017
Posts: 154
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Location: Belgrade
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Comparing the bullet that will enter you and get out and a bullet that will do a double tumble, there is no comparison because you will be on the ground if either hits you. So artificially nerfing it is unnecessary, ak74m is a worse gun but should still get down in 2 bullets | |
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Last edited by LEGIYA; 2022-05-01 at 12:52..
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#18 | |
Join Date: Apr 2020
Posts: 344
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At what velocity/weight (energy ft/lbs) decrease of a cartridge should PR require 1 more shot to kill? The tumble of a bullet inside a target is a failure or a defect, and a random occurrence. It is not a designed ability of the bullet. Some bullet designs tumble easier than others. It happens when it goes through material looses energy with resistance, so it can not maintain ballistic stability. Nearly every bullet will do this eventually when going through a medium, including the 5.56. | |
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Last edited by WingWalker; 2022-05-01 at 13:26..
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#19 | |
Join Date: Jul 2017
Posts: 154
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Location: Belgrade
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https://imgur.com/a/Z7ffvIX | |
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#20 |
Join Date: Apr 2020
Posts: 344
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