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Old 2007-07-15, 11:50   #11
arneboe

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DEV's is it possible to make the accuracy "bad" when walkin/jogging and it stays "bad" one or two seconds after you have gone prone or crouched position..? That would be a bit better IMO..
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Old 2007-07-15, 11:57   #12
Expendable Grunt

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Quote:
Originally Posted by UKARMYCADET
The weapons are meant to be accurate, especially the SA80! There is nothing wrong with the accuracy. IRL in iraq a british soilder fired 2 shots each at 3 men 200m away and killed them all.

People that have never fired a assault rifle before has got it into there head that they give a huge kick. This is not the case especially with the 5.56 m16 and sa80 rounds. You could fire a 3 round burst stood up and all could land on the target with no elevation.

I totally agree with [R-PUB]Masaq.

UKARMYCADET
2 shots, 3 kills? Damn.


Nah Assault Rifles don't have that much "kick" to them, if you compare them to battle rifles, which fire longer cartridges.
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Old 2007-07-15, 12:04   #13
bosco_
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Quote:
2 shots each

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Old 2007-07-15, 12:06   #14
Masaq
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Expendable : Two shots EACH at three men. Last time I checked, firing two rounds per object at three objects means you fired six shots total *grin*

Arneboe : There is already that in place. For a demonstration, stand in front of a wall and aim at a specific point - like a window's edge or something. Fire a single shot at it whilst standing still from about 20-30m, you'll hit it.

Now, keep sighting at it (either ironsights or scoped) from the same range, but whilst strafing sideways, fire a second shot. You'll almost certainly miss it.

Now, from a bit further back, run towards it until you're roughly the same distance from it then prone yourself, shooting your third shot as quickly as possible after hitting the dive button. You'll probably miss it.


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Old 2007-07-15, 12:14   #15
TexLax

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Quote:
Originally Posted by arneboe
DEV's is it possible to make the accuracy "bad" when walkin/jogging and it stays "bad" one or two seconds after you have gone prone or crouched position..? That would be a bit better IMO..
hard coded AFAIK

Quote:
Originally Posted by Greenie Beanie
But the thing IRL you have variations based on weather and especially the body of the shooter, depending on how hard hes shitting/heart rate/breathing etc etc
Means IRL firefights seem to be alot more drawn out occurances than ive been finding it in PR where a covered squad can be eliminated a bit too easily
lol
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Old 2007-07-15, 12:28   #16
El_Vikingo

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Originally Posted by TexLax
hard coded AFAIK

lol
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Old 2007-07-15, 12:44   #17
Alex6714

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It already is bad while you are walking. Try firing a 3 round burst with the m16 at a wall, first standing still, and then walking forward.
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Old 2007-07-15, 12:46   #18
Outlawz7
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Quote:
Originally Posted by Wolfe
I understand the balance between realism and gameplay, but dang is it frustrating to have everyone be such a pixel-accurate marksman because the weapons are so accurate. It is doubltful that the average infantryman would be that accurate under those circumstances.
I bet, you'd complain again, when you'd aim at someones head for a couple of seconds to ensure a steady accurate aim, then the bullet would fly past the guy's nose, because you just had to suggest, that weapons should be more inaccurate...
And skip out the weapon swaying and issues when shooting because of heartbeat, low stamina, tired etc...because it isnt possible to do with BF2 engine

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Old 2007-07-15, 12:49   #19
Greenie Beanie
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Well if not accuracy theres gotta be a way to draw out firefights. See how long they take IRL on docos n that, a dug in bloke can hold out for way longer than in game.
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Old 2007-07-15, 12:51   #20
Harrelson

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there is nothing wrong with the accuracy because ive used some of the brit weapons and i find them good. they have a high rate of fire than in real life though (personal exp)

what the devs need to increase firefights and reduce insta head shots is to remove the scopes.

at the minute, no matter how careful you are if someone catches a glimpse of you, you are dead in 1 shot

in the game firefights last 10 sec. in real life it lasts 2 hours. it takes more than 1 magazine from your m4 to kill someone. and by the way, this game seems to have dropped "suppressing fire on enemy positions"
try this: request a support kit. if you think bursts to a concentrated enemy position will keep their heads down, you re mistaken. instead you will be rewarded with a head shot from a scoped g3 or us rifleman

which of course renders any person who plays with any other kit without a scope massively disadvantaged
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Last edited by Harrelson; 2007-07-15 at 13:00..
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