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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#11 |
Join Date: Mar 2007
Posts: 163
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Location: Norway
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DEV's is it possible to make the accuracy "bad" when walkin/jogging and it stays "bad" one or two seconds after you have gone prone or crouched position..? That would be a bit better IMO..
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#12 | |
Join Date: Mar 2007
Posts: 4,728
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Location: Lexington Park, MD
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Nah Assault Rifles don't have that much "kick" to them, if you compare them to battle rifles, which fire longer cartridges. | |
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#14 |
Retired PR Developer
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Expendable : Two shots EACH at three men. Last time I checked, firing two rounds per object at three objects means you fired six shots total *grin*
Arneboe : There is already that in place. For a demonstration, stand in front of a wall and aim at a specific point - like a window's edge or something. Fire a single shot at it whilst standing still from about 20-30m, you'll hit it. Now, keep sighting at it (either ironsights or scoped) from the same range, but whilst strafing sideways, fire a second shot. You'll almost certainly miss it. Now, from a bit further back, run towards it until you're roughly the same distance from it then prone yourself, shooting your third shot as quickly as possible after hitting the dive button. You'll probably miss it. |
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#15 | ||
Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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#16 | |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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#17 |
Join Date: Jun 2007
Posts: 3,896
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It already is bad while you are walking. Try firing a 3 round burst with the m16 at a wall, first standing still, and then walking forward.
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#18 | |
Retired PR Developer
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And skip out the weapon swaying and issues when shooting because of heartbeat, low stamina, tired etc...because it isnt possible to do with BF2 engine ![]() | |
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#19 |
Join Date: Jul 2004
Posts: 312
Location: Fremantle, WA, Australia
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Well if not accuracy theres gotta be a way to draw out firefights. See how long they take IRL on docos n that, a dug in bloke can hold out for way longer than in game.
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#20 |
Join Date: Oct 2005
Posts: 194
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there is nothing wrong with the accuracy because ive used some of the brit weapons and i find them good. they have a high rate of fire than in real life though (personal exp)
what the devs need to increase firefights and reduce insta head shots is to remove the scopes. at the minute, no matter how careful you are if someone catches a glimpse of you, you are dead in 1 shot in the game firefights last 10 sec. in real life it lasts 2 hours. it takes more than 1 magazine from your m4 to kill someone. and by the way, this game seems to have dropped "suppressing fire on enemy positions" try this: request a support kit. if you think bursts to a concentrated enemy position will keep their heads down, you re mistaken. instead you will be rewarded with a head shot from a scoped g3 or us rifleman which of course renders any person who plays with any other kit without a scope massively disadvantaged |
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Last edited by Harrelson; 2007-07-15 at 13:00..
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Tags |
accuracy, lower |
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