2021-10-16, 13:46 | #21 | ||
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Recoil has destroyed gunplay
I've yet to see proper feedback for the new recoil. Vast majority of comments are contradictory or complaining about things that were not changed. We've got a guy claiming that "C7 is terrible now!" followed by "C7 is an OP laser" in the next line. We've got people are thinking full-auto mag dumping with x4 optics is
relevant, which is exactly what we wanted to remove. My favorite is Smek thinking its some "Minority of the dev team having too much power", despite the person he's talking about being away for the last few months and had zero to do with any of this. What's actually broken is the lack of BUIS on all weapons, which doesn't allow you to use full auto for close quarters if you've picked optics, and I'm surprised no one even mentioned this glaring issue. Quote:
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Last edited by AlonTavor; 2021-10-16 at 13:55..
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2021-10-16, 16:19 | #22 | |
Join Date: Nov 2020
Posts: 91
Germany
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Re: Recoil has destroyed gunplay
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Besides that, I have to give the devs credit for not listening to forum opinions all the time because a lot of them are stupid. I think the recoil stuff is mostly fine, at this point I'm used to it. Could still use a little balancing in favor of insurgent AK weapons | |
2021-10-16, 18:04 | #23 | |||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Recoil has destroyed gunplay
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And yes, this is a concern for balance, IF we were to assume that Insurgents(in the Ins game mode) were to have an equal amount of resources, which they don't. INS has INFINITE tickets. The weapons/equipment are balanced in an asymmetric fashion and have been for the past 10+ years. If I'm leading Ins, I'm not expecting to roll over a BluFor squad, my sole intention is stalling until they aren't reaching the cache. And on the opposite end, if I'm unable to roll over the Insurgents with my better weaponry, I know I'm in deep shit. Quote:
Comparing a weapon like the C7 to the AK74M, if we were to take the intrinsic values of the 5.56 cartridge and compare them to the 5.45 one, we would expect 5.56 have more recoil, with the higher fire rate amplifying the recoil experienced by the shooter. However, what actually used to be the case that a weapon like C7 was firing FASTER while putting out LESS RECOIL and doing THE SAME DAMAGE as the AK74M. I don't care who you are and how many hours you've played, but to publicly state that this behaviour(and the implications it has on balance) was "desired that way by DICE", that the old behaviour was much superior and that the ones who managed to figure out a way to fix it have no idea what they were/are doing - real talk, what is your understanding of balanced game design? Quote:
This has NOTHING to do with me, quite frankly whatever VOODOO MAJIK Alon and Mats came up with to fix this is much beyond what I can do. What I can do however - much to your dismay as we know - is be quite good at the game, to the point that you VERY QUICKLY went back on your "The responsible Dev has to be shit at this game" rebuttal last time and turned it into the opposite. Omegalul. Alon is incorrect however in saying that I was inactive before it was introduced. That was not the case. And even IF I was the one responsible - the 900 RPM fix has been asked for for years, so you naming(or rather not naming) and shaming me would be utterly ineffective. The entire team(at least as far as I can tell) was IN AGREEMENT that this fix was awesome and would be exactly that - repairing something DICE left in a broken state and never bothered nor were able to fix and caused issues during previous iterations of the game and BF2 as a whole, to an extend. If you disagree with that, ok, let's hear how you'd go from here, because we are so not walking back on a bugfix. Just do yourself a favour and do not expect us to be receptive towards you given the previous mud-slinging. | |||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2021-10-16, 18:14 | #24 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
@alon
I have no idea what you guys have done to the recoil. But it feels worse. I can recount several instances where the guns kicked much harder than I'm used to, than they were supposed to. Which got me killed. I'm primarily an iron sight user, because I think it's more fun. And I love fighting in close quarters. I've feel affected by these changes the most. I never had any problem with 900rpm weapons. Except for one; the idf X95 still feels overpowered. Going toe to toe with an X95 user, there's always a greater chance that he'll win, even if you shoot first(Funny enough the idf M4A1 does not feel as op) Using a 600rpm AK74? Forget it you're dead. Using a 7.62 AK, G3, M16 or some other faster weapon, evens the odds but not by much. I can say the exact same for the dutch C7. I hate fighting against dutch C7 users as russians. All the dutch guns feel too strong, too accurate. The canadian C7 doesn't seem to have this problem. If you want to balance 900rpm full auto weapons. I'd give them more deviation per shot in full auto or something. The M16 and M4 are limited to burst fire which curtails they're true potential. |
2021-10-17, 00:12 | #25 |
PR Tournament Admin
Join Date: Mar 2013
Posts: 895
Ireland
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Re: Recoil has destroyed gunplay
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2021-10-17, 00:19 | #26 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Recoil has destroyed gunplay
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2021-10-17, 07:22 | #27 | |
Retired PR Developer
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Re: Recoil has destroyed gunplay
https://www.realitymod.com/forum/sho...61#post2212861
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2021-10-18, 00:37 | #28 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
Alright, I admit it. I was wrong. I've done some testing offline, and I've been able to confirm that the guns no longer recoil differently in slow vs rapid fire. This recoil change has been so drastic that it threw off my aim. 15+ years of muscle memory betrayed me. My body and mind were still operating under the assumption of the old recoil patterns. I was unintentionally compensating for more recoil than there was and instead of letting the gun ride in full auto, I was overcompensating. I've been able to acclimate myself to most Rifles, but Pistols still feel the most off to me.
Btw why do IDF/Hamas 5.56 guns like the X95/M4/M16A1 & variants have only 29 rounds in the magazine and not 30? |
2021-10-18, 06:56 | #29 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Recoil has destroyed gunplay
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2021-10-18, 08:38 | #30 | |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
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I always felt that the idf guns were a bit fast. Depleting just that smidge faster. | |
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