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Old 2013-10-23, 18:44   #21
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
Thats very impressive, Rabbit. Very.


...mongol...
Thanks, hopefully what it lacks in re playability can be made up for by events featuring the level.
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Old 2013-10-27, 17:56   #22
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Updated with ingame screenshots.
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Old 2013-10-27, 19:03   #23
Arc_Shielder
Retired PR Developer

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Default Re: [Map] Omaha Beach (2km) [WIP]

Haven't see this yet myself. Looks amazing. Love that trench system.

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Old 2013-10-27, 20:30   #24
Amok@ndy
Retired PR Developer
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Default Re: [Map] Omaha Beach (2km) [WIP]

Lightmaps of the walls seem to be too dark


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Old 2013-10-27, 20:47   #25
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
Lightmaps of the walls seem to be too dark
Yeah, these lightmaps were just thrown together real fast. Mineral offered to lightmap this in 3ds max. A bigger problem are those afghan doors I have on the houses. I keep forgetting to make a new static version of those with appropriate texture as it doesn't use the afghan pallet.
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Old 2014-03-27, 01:11   #26
doggreen
Default Re: [Map] Omaha Beach (2km) [WIP]

Quote:
Originally Posted by [R-CON]Rabbit View Post
Will release with AAS64 and AAS128 Any CPs with a line through it are AAS128 only



US start on docks with 2 navel guns,commander arty from the start and obviously landing craft.

first set

Once D-1 is taken, Sherman and 2 supply trucks spawn.

Once Charlie is taken, 1 supply truck and 1 logi.

Once Dog green is taken 1 sherman, 1 logi.

second set

Once WN 73 is taken, 1 support and half track

Once WN 72 is taken, 1 logi

Once WN 71 is taken, 1 support and half track.

This will be all the vehicles in the level, Germans will have none with the exception of emplaced guns.







[ R- CON ] The Rabbit omaha beach map this increasingly wonderful, outstanding .

How you guys show a lot of efficiency and portray the reality of local battles and would like to show the BIGOT maps .. But what they mean

The BIGOT maps and documents were created in isolated cocoons of secrecy . One was hidden in Selfridges department store in London . BIGOT workers Entered Selfridges and left by the back door , many of Them knowing only que They were delivering scraps of information que somehow contributed to the war effort . Others with BIGOT clearances worked on Allied staffs scattered around London and southern England . So restricted was the BIGOT project que When King George visited a command ship and asked what was beyond a curtained compartment , he was politely turned away because , as a sentinel officer later said , ' Nobody told me he was a Bigot .



When I saw that there are some differences in classifications and names of points and places that you are using this beautiful map , I decided to contribute a bit , I hope you enjoy
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Old 2014-03-28, 01:06   #27
X-Alt
Default Re: [Map] Omaha Beach (2km) [WIP]

Designed to replace OP Overlord completely or was that another beach?
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Old 2014-03-28, 01:36   #28
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

It will replace overlord.
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Old 2014-04-03, 19:12   #29
matty1053
Default Re: [Map] Omaha Beach (2km) [WIP]

My god rabbit.



What maps did you make (including this one)?
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Old 2014-04-03, 19:14   #30
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Quote:
Originally Posted by matty1053 View Post
My god rabbit.



What maps did you make (including this one)?
For PRww2? None, but I did make a lot of changes to "Road to Saint lo". Sbeneh Outskirts is my only released map.
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2km, beach, map, mapprww2, omaha, prn, wip, wipprn, wipprww2

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