2011-01-17, 06:52 | #21 | ||
PR:BF2 Developer
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Re: [MAP] Rajantie 2km
Quote:
"Increasing the veight on some thing, but keeping the physical size will result in a decrease of the floating ablity.. " Quote:
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PR:BF2 Mapper |
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Last edited by pleym; 2011-01-17 at 06:58..
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2011-01-17, 07:09 | #22 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [MAP] Rajantie 2km
Ninja'd by Pleym.
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2011-01-17, 07:14 | #23 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: [MAP] Rajantie 2km
Interesting. So with the FDF will it be instituted as the Stryker class APC considering its the same thing but with some more armor?
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2011-01-17, 07:18 | #24 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [MAP] Rajantie 2km
Pretty much, yeah. We are also considering AMOS mortar system on it, but it might be a little overpowered
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2011-01-17, 07:18 | #25 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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Re: [MAP] Rajantie 2km
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2011-01-17, 08:23 | #26 | |
Retired PR Developer
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Re: [MAP] Rajantie 2km
Quote:
See here: | |
"Eight glorious sides and eight stunning angles!"
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2011-01-17, 12:53 | #27 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [MAP] Rajantie 2km
Would the trees have one single collision mesh, or 3 separate ones? I guess what im trying to ask is if you'd be able to shoot and walk inbetween them?
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