2007-02-12, 17:11 | #21 |
Join Date: Jan 2007
Posts: 23
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the deviation is so high, that if lying prone, or fring from hard cover, it has a good chance of hitting the ground or corner or nearby wall, thus killing you...
You can honestly sit there and tell us thats NOT a bit much? ok. |
2007-02-12, 17:23 | #23 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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Damnit, duckhunt beat me to it.
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2007-02-12, 17:42 | #24 | |
Retired PR Developer
Join Date: May 2006
Posts: 4,982
Spain
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Quote:
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2007-02-12, 17:57 | #25 |
Join Date: Jul 2006
Posts: 322
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Thanks a million, Duckhunt. I wouldn't've minded seeing ammo dumps on the minimap (unless they are?), for insurgents, I never knew there were so many.
I really think if all the insurgents knew where they were, it would COMPLETELY change the way Al Basrah plays... as it stands, I'd be surprised if most people knew of even one or two of them. Can't wait to pick up a Grail now... |
2007-02-12, 18:01 | #26 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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Thos are where ammo dumps are. You can't request kits there. Though there are some pickup kits somewhere (duckhunt... wanna make us another map??? please???).
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2007-02-12, 18:03 | #27 | |
Retired PR Developer
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Quote:
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Last edited by duckhunt; 2007-02-12 at 18:14..
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2007-02-12, 18:21 | #28 |
Join Date: Nov 2006
Posts: 1,101
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I would recommend at least 1 more grail kit. Unless they up the grail damage/rate of fire whatever.
And by the way, the only way you are hitting a wall with the RPG right next to you probably has more to do with you being to close to the wall in the first place, same happens whether there is deviation or not. And I can hit APC/Tanks fairly reliably from 100m or less, which is exactly where an insurgent would shoot from. Its EXTREMELY rare for a helo to be taken out by a RPG, even the ones in Black Hawk Down were modified to explode at a certain range and they still shot thousands of them resulting in 3 helo's hit. Its a realism mod, get used to it. |
2007-02-12, 18:54 | #29 |
Banned
Join Date: Jan 2006
Posts: 1,214
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rpgs need to be a bit more accurate, especially with the super pwn cobras flying about
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2007-02-12, 18:59 | #30 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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duckhunt, you are t3h shizzle.
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Tags |
accuracy, insurgent, reduced, rpg |
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