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23 Sep 2024, 00:00:00 (PRT)
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Old 2014-08-10, 16:04   #21
PatrickLA_CA
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Default Re: Russian Breacher Class

Yeah, about the RU breacher class, what does Russia use to open doors IRL? Breaching charges (I dunno)? Maybe he can get a breaching charge using the same small c4 model, with a detonator and a really small radius and damage just enough to blow up a door.

In-game: Cobra-PR
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Old 2014-08-10, 16:34   #22
Death!
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Default Re: Russian Breacher Class

They are russian, they just shot the whole door down with AKs.

...or call a BTR-80A to tear apart the building itself
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Old 2014-08-10, 18:18   #23
StevePl4y5
Default Re: Russian Breacher Class

They just call artillery on the building.
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Old 2014-08-10, 23:30   #24
Kingy
Default Re: Russian Breacher Class

Quote:
why not give all factions the same guns? gameplay over realism, right?
You are completely missing the point. As for you mentioning that assets are useless against infantry now and how everyone used to go cowering in fear of them I suggest you play more, I find it to be the complete opposite. Assets are now what PR is run on.

Quote:
So back up iron sights and the ability to go full auto isnt imbalanced over no back ups and 3 round burts, but not having a shot gun for a gate is.
Not only are those Russian backup sights absolutely worthless, but this is based on the assumption that the US factions still aren't finished in that regard. They will have BUIS in the future was always my assumption.

Some of you are pointing out that each faction varies in gameplay, that's great I love that about PR.

I'm not suggesting bringing back the shotgun necessarily but maintaining balance in the game, asymmetrical balance is good for the mod because it keeps things fresh, my complaint is about the kits lack of functionality over every other conventional faction. It is not balanced to simply remove things.

Give the RUS breacher more C4? Sure, why not.

Small breacher charges that work akin to incendiary grenades of previous versions perhaps? They would need to be coded to do zero damage to vehichles and firebases to remain balanced but would be great for taking out crates/doors.
A lot of unnecessary work though.

My point is there has to be something to boost the RUS breacher kit so that it remains balanced with other factions.
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Old 2014-08-13, 10:06   #25
ElshanF

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Well when in CQB combat automatically the Russian Breachers are disadvantaged without the shotguns compared to other factions, why not just add it back because it balances it out in my opinion. Whenever I take breacher the shotgun is always handy
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Old 2014-08-13, 11:17   #26
PatrickLA_CA
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Default Re: Russian Breacher Class

In that case, we need to add TOW and cannon to every APC which will fight against the BMP3 to balance it out..

In-game: Cobra-PR
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Old 2014-08-13, 11:42   #27
ComradeHX
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Default Re: Russian Breacher Class

I posted a LONG time ago that Russian Breacher needs 4 grenades if no shotgun.

That, or remove grenades from other breachers.

Quote:
Originally Posted by PatrickLA_CA View Post
In that case, we need to add TOW and cannon to every APC which will fight against the BMP3 to balance it out..
Most IFV fighting BMP3 symmetrically do have ATGM.
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Old 2014-08-13, 14:01   #28
Brooklyn-Tech
Default Re: Russian Breacher Class

and why does it need more nades??

people are complaining about not being able to blow up doors...

any rifleman kit can kill crates..
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Old 2014-08-13, 14:10   #29
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Brooklyn-Tech View Post
and why does it need more nades??

people are complaining about not being able to blow up doors...

any rifleman kit can kill crates..
Nades can kill crates and help in cqb.
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Old 2014-08-13, 15:50   #30
Brooklyn-Tech
Default Re: Russian Breacher Class

C4 can kill crates as well.

Giving the Russian specialist more nades will make it more unbalanced from others than taking a shotgun away from him.

by the way, who even said it's the specialist's job to kill crates?? anyone could do that.
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