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Old 2014-08-08, 17:56   #1
Kingy
Default Russian Breacher Class

Just curious about the removal of the Shotgun for the Russian Specialist. I'm assuming there was a reason for the change in the layout of this class.

As of right now the Russian Breacher is at a significant disadvantage over other factions, I'm not complaining about the loss in killing power but rather the inability to open doors or destroy crates.

Why was this change made?


If there is a thread for this already I'm sorry, I did use the search function but am either incapable at using it or no such thread currently exists.
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Old 2014-08-08, 18:04   #2
Brisk187
Supporting Member
Default Re: Russian Breacher Class

According to wikipedia(lol) shotguns aren't used by the Russian Ground Forces.

Though I have reason to believe that because the dev team is pretty knowledgable on modern military equipment, especially when it comes to the russians. If they removed the shotgun, wikipedia is probably right.
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Old 2014-08-08, 18:40   #3
Kingy
Default Re: Russian Breacher Class

I don't think gameplay should ever be compromised in the name of realism, I hope that's not the real reason.
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Old 2014-08-08, 19:09   #4
Rabbit
Default Re: Russian Breacher Class

Quote:
Originally Posted by Kingy View Post
I don't think gameplay should ever be compromised in the name of realism, I hope that's not the real reason.
It doesn't effect gameplay at all, never once have I thought to myself, "Damn, we would have won that round had we had shotguns for that one kit". It doesn't hurt gameplay or balance at all. Should we get rid of or add anti tank versions for grenade launchers because of the french have them? There are little tiny things, (like this) that are not only realistic, but balance factions out.
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Old 2014-08-08, 19:38   #5
Kingy
Default Re: Russian Breacher Class

I guess we'll just have to disagree on this.

Quote:
"never once have I thought to myself, "Damn, we would have won that round had we had shotguns for that one kit"
Of course not It's a minor imbalance that is never going to decide the outcome of a game but rather individual battles. When you destroy a firebase and have to waste precious grenades on the crates to prevent it being rebuilt and you cannot open doors to buildings to gain tactical advantages there is a problem.

There's also the obvious lack of a hybrid kit suited to both close and long ranged combat like every other conventional faction is capable of deploying.

Quote:
Should we get rid of or add anti tank versions for grenade launchers because of the french have them?
This is made balanced by the fact that the French grenadiers have less HE grenades than other factions, whereas the Russian Breacher is simply at a disadvantage.
The Russian Breacher has no unique advantage to compensate for the loss of the shotgun and although I understand the desire for Realism, I feel that the gameplay must come first.
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Old 2014-08-08, 20:19   #6
WhiteRhino
Default Re: Russian Breacher Class

Maybe they could have more C4 to have the ability to destroy crates?
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Old 2014-08-08, 21:05   #7
Brisk187
Supporting Member
Default Re: Russian Breacher Class

Quote:
Originally Posted by [R-DEV]Rabbit View Post
never once have I thought to myself, "Damn, we would have won that round had we had shotguns for that one kit".
I can think of one time when I was on bluedrake's squad where we could have used a shotgun.
Project Reality v1.2 ? Underground Breach & Clear (Livestream Highlight) - YouTube
Sure, we could have all gone in the other entrance, but it's hard to think of stuff like that in the heat of the battle.
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Last edited by Brisk187; 2014-08-08 at 21:12..
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Old 2014-08-08, 21:23   #8
Rabbit
Default Re: Russian Breacher Class

Quote:
Originally Posted by Brisk187 View Post
I can think of one time when I was on bluedrake's squad where we could have used a shotgun.
Project Reality v1.2 ? Underground Breach & Clear (Livestream Highlight) - YouTube
Sure, we could have all gone in the other entrance, but it's hard to think of stuff like that in the heat of the battle.
As he was going to do, c4. Yeah it can suck, if you come up to a crate or fob, but you can also use vehicles to open gates.
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Old 2014-08-10, 09:55   #9
Kingy
Default Re: Russian Breacher Class

What? That's your answer, take a vehicle everywhere with you. That's just stupid.

If two factions have an identical kit and you remove a piece of equipment from one then there is a clear imbalance. It's not asymmetrical warfare because you haven't added anything to the kit to compensate for what was lost, I just don't understand how you can justify these kinds of design decisions.

Shouting "It's in the name of realism!" does nothing for me, I got into PR for it's gameplay.
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Old 2014-08-10, 11:17   #10
Geronimo
Default Re: Russian Breacher Class

Quote:
Originally Posted by Kingy View Post
...
When you destroy a firebase and have to waste precious grenades on the crates to prevent it being rebuilt and you cannot open doors to buildings to gain tactical advantages there is a problem.
...
I may be wrong on this but I cannot name any map with breachable doors with the russian faction on it.

How about adding 2 more magazines or 1 more grenade (flame on) or 1-2 more C4 (like WhiteRhino suggested) to the russian breacher? It would be realistic because he doesn't carry a heavy shotgun around.
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