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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2007-03-23, 03:24   #21
[3rd]Sonders

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The accuracy is random for RPG in RL. As it should be ingame.

It could be as accurate as a sniper rifle, or as accurate as a beaver throwing sticks at you.

The RPG shot at me, most probably hit an air pocket. Thats the only explainable way of how it behaved. Unless there was some kind of shield of god...
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Old 2007-03-23, 04:05   #22
mcminty
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I had my first real experience with this inaccuracy yesterday.

I was on a roof top, about 150m for a US tank (on basrah). Some of our guys were running up behind it. They were in between me and the tank. I take my shot and the missile deviates directly into my own teammate... lol.

I don't really care about the deviation, just give insurg another RPG round.

Mcminty.
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Old 2007-03-23, 22:32   #23
Sneak Attack

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Quote:
Originally Posted by [3rd]Sonders
The accuracy is random for RPG in RL. As it should be ingame.

It could be as accurate as a sniper rifle, or as accurate as a beaver throwing sticks at you.

The RPG shot at me, most probably hit an air pocket. Thats the only explainable way of how it behaved. Unless there was some kind of shield of god...

im really confused what a air pocket is. unless your underground or under water or something i havent the slightest idea of what a air pocket could be. is it a spot in the air where there is no air like in space or something? or a hunk of air that is really hard air and breaks things that hit them?

im guessing it was an act of god or some other un known cause.

RPG-7 is generally pretty damn accurate, RPG 2 on the other hand fires when it wants to, and where it wants to.
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Old 2007-03-24, 02:01   #24
[3rd]Sonders

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Air pockets can be from a very little amount of air, or alot of air in one spot.
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Old 2007-03-27, 08:02   #25
TacticalSuicide

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Quote:
Originally Posted by [R-DEV]eggman
Yeah current RPG deviation is hideous, working on a new model for that, but running into a few limitations we need to sort out.
It has something to do with object mass.

Either that or the wind is simply too strong.

Throw some grenades around and watch their trajectory.

Some nades fly 10 feet before veering off course due to the wind/weight of the grenade..

Unless the limitations are related to bullet physics relying on the wind..?

I'd just increase the mass of grenades/rockets.

Or velocity.

Just a thought.
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Old 2007-03-27, 16:57   #26
Wasteland

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Insurgents can't just sprint somewhere, pop up their RPG and fire with perfect accuracy. It would take a few seconds to really aim properly. That's modeled well in game. And don't talk to me about IRL until backblast is modeled.

Re: more deaths from RPGs than bullets in Iraq, most attacks in Iraq are ambushes, not major pitched battles like we see in game.
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Old 2007-03-28, 03:14   #27
TacticalSuicide

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Quote:
Originally Posted by mcminty
I don't really care about the deviation, just give insurg another RPG round.

Mcminty.
That would be a good temporary fix until the deviation/wind model is revamped.

Quote:
Originally Posted by JP*wasteland.soldier
nsurgents can't just sprint somewhere, pop up their RPG and fire with perfect accuracy. It would take a few seconds to really aim properly. That's modeled well in game. And don't talk to me about IRL until backblast is modeled.
What would be wrong with being able to fire accurately quickly?

If memory serves me well, INS special forces, war veteran, and RPG (and police), are the only classes that have armor, and personally, I never use police or war veteran.

So think.

With the constant annoyances caused by the loud ass A-10's and the ever present AH-1's, AND the people who whine about people moving the spawn cars, AND the inability to request kits such as LMG's and sniper rifles, instead being forced to spawn at the opposite end of the map to get either..

Did I mention the fact that INS has ONE personel carrier and ONE SA-7 launcher, versus the myriad USMC tanks, APC's, HUMVEEs w/TOWs, planes, choppers etc?

Oh, pardon me.

There's a whopping one INS tank there too I guess.

Regardless though.

To keep everyone happy, I often find myself running everywhere.

And don't let my forum handle deceive you. It's not my in-game name.

Meaning, I don't car bomb that often.

And when you run half way across the map hunting an APC down, only to miss the first shot and not destroy the thing the second shot, it tends to get a little frustrating, so "IRL" aside.. slightly better accuracy is probably the least people could ask for.
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Old 2007-03-28, 03:21   #28
Wasteland

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And yet insurgents win almost every time...
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Old 2007-03-28, 03:22   #29
TacticalSuicide

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Or at LEAST a fix for the *%$#@(! pistol sights so when you do run out of rockets, at least you have a pistol that you can actually aim with.

In fact, I would personally prefer a fixed pistol over fixed RPG deviation.

Please please please..
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Old 2007-03-28, 03:36   #30
Wasteland

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What's wrong with the pistol? I can get guys pretty easily with them.
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