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PR:BF2 Community Factions Discussion on PR:BF2 community factions.

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Old 2020-03-18, 07:50   #31
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Rabbit View Post
I mean a place holder in terms of how it looks. Just reskin it or something in the mean time.
Hmm, i thought place holders should be selected in a way of their possibility, not their appearance. I will think about it, but boxer still looks too tall.
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Old 2020-03-25, 14:19   #32
[R-DEV]​Hans_Strudel
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Default Re: [Faction Concept] JSDF

Alright here is my first try to make soldier body texture:
3p_body_heavy:




1p_body:


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Old 2020-03-25, 14:23   #33
Rabbit
Default Re: [Faction Concept] JSDF

Looks a bit stretched under the vest? Maybe that's just me.
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Old 2020-03-25, 14:52   #34
[R-DEV]​Hans_Strudel
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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Rabbit View Post
Looks a bit stretched under the vest? Maybe that's just me.
Yeah there were some disorder. Better now?
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Old 2020-03-25, 14:56   #35
Rabbit
Default Re: [Faction Concept] JSDF

Yeah looks much better
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Old 2020-04-03, 11:44   #36
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Well somehow heavy body type perfectly fit japanese body armor, so now 1p and 3p body textures are done. Also i did textures for kits (except 3p LMAT and Gustav textures because i don't have models to work with yet, but i have free space for them in future), and assembled rifleman kit:
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Old 2020-04-03, 14:19   #37
Rabbit
Default Re: [Faction Concept] JSDF

Whats next on the to-do list for you?
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Old 2020-04-03, 15:29   #38
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Hans_Strudel View Post
Well somehow heavy body type perfectly fit japanese body armor, so now 1p and 3p body textures are done. Also i did textures for kits (except 3p LMAT and Gustav textures because i don't have models to work with yet, but i have free space for them in future), and assembled rifleman kit:
I think Anandhawk, an Indian guy, did a Carl Gustaff model. You might want to ask him about it.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2020-04-03, 15:44   #39
Rabbit
Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Frontliner View Post
I think Anandhawk, an Indian guy, did a Carl Gustaff model. You might want to ask him about it.
Should already be in the devs files.
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Old 2020-04-03, 20:19   #40
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Rabbit View Post
Whats next on the to-do list for you?
Complete all kits i can at this point (the one i have shown is the only one ready) and go back to modelling weapons such as grenadier rifle grenade.

Quote:
Originally Posted by Rabbit View Post
Should already be in the devs files.
As w0lf3k said it's still incomplete.

P.S. where can i find information what body type is used on spawn with one specific kit?
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Last edited by Hans_Strudel; 2020-04-03 at 20:27..
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