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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#31 |
Join Date: Feb 2007
Posts: 10
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Yeah, but if you did anything other than play PR, you'd probably say otherwise.
Compare it to the M92F/P228.. Edit: I was referring to the MEC/INS pistol btw. |
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#32 | |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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#33 | |
Join Date: Mar 2007
Posts: 234
Location: United States
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#34 | |
Join Date: Nov 2006
Posts: 406
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If the USA would actually leave the airport and combine ground tactics with their way superior airpower, it would be no contest. Instead every US soldier camps the airfield and does nothing, giving the win away. Make the RPG more accurate. | |
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#36 | |
Join Date: Mar 2007
Posts: 234
Location: United States
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#37 | |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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USMC loses on the ground. | |
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#38 | |
Join Date: Nov 2006
Posts: 406
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I much prefer playing as insurgents, as that is more often where the good teamplayers end up. USMC is often smacktardery. | |
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#39 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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That only confirms what I'm saying though. If insurgents are getting killed mostly by air power, then the ground troops are being overpowered. It's difficult to be a ground and pounder when you wipe out an entire squad but they spawn on a nearby spawncar 15 seconds later with the exact kit needed to take you out. Or if you were in some sort of armor, they spawn next to one of the jihad-cars.
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#40 | |
Join Date: Nov 2006
Posts: 406
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but, regardless of what we think of the map, the RPGs are bogus and need to be made more acccurate. | |
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Tags |
accuracy, rpg7 |
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