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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2007-07-15, 15:28   #31
Rhino
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Quote:
Originally Posted by KP
- Decrease accuracy big time when moving. This can be done; look at the crosshairs in vBF2; they move out from the center of the screen when moving.

- Decrease accuracy quite a bit when standing up. Pretty sure this can be done.

- Decrease accuracy a bit less than when standing up when crouched.

- Keep prone accuracy at the current level.
all of them only encroage prone diving even more, as you are making it worse to shoot from any other postion, when moving, and increasing it when prone meaning that ppl are just going to hit z then a ms after the fire button for 100% accruacy. keep it the way it is is best.

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Old 2007-07-15, 15:47   #32
Outlawz7
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Was thinking...if you use full auto, your aim gets inaccurate more and more...
Is there a way to turn this around and use it on proning stance?
So when you instaprone, your aim is extremely inaccurate, but it gets better after a few seconds. That way you could still throw yourself on the ground and be accurate, it just wouldnt be instant...

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Old 2007-07-15, 15:50   #33
KP
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Quote:
Originally Posted by [R-DEV]Rhino
all of them only encroage prone diving even more, as you are making it worse to shoot from any other postion, when moving, and increasing it when prone meaning that ppl are just going to hit z then a ms after the fire button for 100% accruacy. keep it the way it is is best.
Trudat. Forgot the prone diving whores.
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Old 2007-07-15, 16:13   #34
Clypp

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It would be fantastic if PR could follow the aiming model in OGR (Original Ghost Recon). If you have not played it, the crosshairs move apart when running, walking, getting shot, etc. When you are still the crosshairs slowly close together for excellent accuracy. This means if you are walking then crouch to aim it will take about 3/4 of a second to get good accuracy and even longer to get perfect accuracy. After that first shot they will move apart slightly due to recoil, more if sanding, less if crouched.

This system has lead to the best sustained firefights I have ever seen in a game. Patience is needed, moving slowly is very important if you expect to fire shortly and, for some reason I am not yet certain of, suppressing fire works great in that game.
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Old 2007-07-15, 16:24   #35
El_Vikingo

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What Crosshairs?


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Old 2007-07-15, 16:40   #36
knewman

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What are these "10 second firefights" you guys are crying about?? Don't you play with a squad? Since .6 beta I've been having great firefights, I think you guys just need to shed that vbf2 playing style and find some cover...
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Old 2007-07-15, 17:09   #37
gazzthompson

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Quote:
Originally Posted by UKARMYCADET
Modern solders are brainwashed whilst being training. Fear is out of the question it doesn't work like that.
are u joking ? they are humans , not machines

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Old 2007-07-15, 17:18   #38
El_Vikingo

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I am a robot.
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Old 2007-07-15, 18:15   #39
Outlawz7
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I am a machine.











A vending machine, that is

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Old 2007-07-15, 18:22   #40
Rhino
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Quote:
Originally Posted by Outlawz
I am a machine.
A vending machine, that is
I knew it! Its been you all the long the machine that never gives me my can of coke! I'm going to gut you like a fish when i next see you!

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