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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#31 | |
Retired PR Developer
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#32 |
Retired PR Developer
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Was thinking...if you use full auto, your aim gets inaccurate more and more...
Is there a way to turn this around and use it on proning stance? So when you instaprone, your aim is extremely inaccurate, but it gets better after a few seconds. That way you could still throw yourself on the ground and be accurate, it just wouldnt be instant... |
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#33 | |
Retired Moderator
Join Date: Nov 2006
Posts: 7,849
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Location: In an OP overlooking your house
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#34 |
Join Date: Jul 2006
Posts: 2,147
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Location: Ontario
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It would be fantastic if PR could follow the aiming model in OGR (Original Ghost Recon). If you have not played it, the crosshairs move apart when running, walking, getting shot, etc. When you are still the crosshairs slowly close together for excellent accuracy. This means if you are walking then crouch to aim it will take about 3/4 of a second to get good accuracy and even longer to get perfect accuracy. After that first shot they will move apart slightly due to recoil, more if sanding, less if crouched.
This system has lead to the best sustained firefights I have ever seen in a game. Patience is needed, moving slowly is very important if you expect to fire shortly and, for some reason I am not yet certain of, suppressing fire works great in that game. |
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#35 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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What Crosshairs?
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#36 |
Join Date: Apr 2007
Posts: 38
Location: Your Face
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What are these "10 second firefights" you guys are crying about?? Don't you play with a squad? Since .6 beta I've been having great firefights, I think you guys just need to shed that vbf2 playing style and find some cover...
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#37 | |
Join Date: Jan 2007
Posts: 8,000
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Location: norfolk
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#38 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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I am a robot.
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#40 | |
Retired PR Developer
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Tags |
accuracy, lower |
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