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PR Highlights Highlights of what work the Devs are currently working on |
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2010-10-19, 12:21 | #41 |
Join Date: Apr 2009
Posts: 6
Russian Federation
Location: Vladivostok
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Re: Project Reality v0.957b Hotfix released to server admins
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2010-10-19, 12:27 | #42 |
Retired Moderator
Join Date: Sep 2007
Posts: 8,383
Germany
Location: Frankfurt (Main)
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Re: Project Reality v0.957b Hotfix released to server admins
An instant fix, as expected. There was no need to panic, everyone.
I thank you alot for this instant response to the problems we had, Devs! |
--- currently reduced activity --- Thanks to [R-MOD]IINoddyII for the signature! _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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2010-10-19, 12:55 | #43 |
Banned
Join Date: Jan 2010
Posts: 121
United States of America
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Re: Project Reality v0.957b Hotfix released to server admins
EXCELLENT WORK DEVS
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2010-10-19, 13:12 | #44 | |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: Project Reality v0.957b Hotfix released to server admins
Quote:
THey will lenghten the rounds to previous state, BUT, if both teams rush endlesly, it should end normally in 2 hours or less with teams being really close in tix, on the other side, with one team being dominant and not dying, they will gain substantial advantage over other team. Round should still end in 2 hour timeframe. 4h rounds would only appear if both team played extra, but i mean extra carefully as in very low casualities on both sides and supressing fire only, wich is sadly not possible in pr because everybody has balls the size of Gary. | |
2010-10-19, 13:49 | #45 | |
Join Date: Nov 2009
Posts: 195
Germany
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Re: Project Reality v0.957b Hotfix released to server admins
good to see a hotfix! im very glad about that. i did not have the chance to test it yet, but i hope it will deal with and improve the most important issues (Ticket amount and CTDs).
offtopic: Quote:
- its not only about rounds being long, its about rounds being long enough. having the possiblity to use and explore the maps potential and opportunities to create great rounds with a hell of tactics, strategies and teamwork. short rounds mean for many many people that this is restricted and they cant expect to play the game as intended since years. 4 hours is only the maximum, the usual round lasts between 1 and 2 hours, we all know that. why having 4x4km maps without ever using the whole scope? why being able to build 6 FOBs to strenghten the teams ability for coordination, moving and reinforcements? why having Artillery or JDAMs when you almost never get into a situation, that you can use it, because it may be available? only examples, there are a lot more ones. but i guess this aint the time and place for stuff like such as, also since everyone has its own expectations. | |
2010-10-19, 14:09 | #46 |
Join Date: Jul 2010
Posts: 53
Romania
Location: F-Town 559 reppin it
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Re: Project Reality v0.957b Hotfix released to server admins
good to hear
thank you very much you guys are the best and take as much time you can thanks again |
2010-10-19, 14:12 | #47 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: Project Reality v0.957b Hotfix released to server admins
Furst, you know as well as I do that those things rarely happen. Plus, thanks to flag placement and no go zones you rarely need the entire map. Theres hotzones where you always end up fighting I can see what your saying and I somewhat agree with it. But those examples are stuff that happens in TG and tournament or organised games.
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2010-10-19, 14:29 | #48 | |
Join Date: Nov 2009
Posts: 195
Germany
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Re: Project Reality v0.957b Hotfix released to server admins
Quote:
those things dont happen rarely for me. it happens like almost every round on the servers that i play on. in addition people often have to realize that they can use it, they seem to forget it pretty frequently! join some fights on Coffeeshop or GIS+ Combat Zone (after the celebration time of 0.957, because actually id say its hard to find sorted rounds, since most people will check new things and test new features for at least one more week increasingly). ill prove you that its possible on those too ! edit: id say we stop this little discussion within this thread, since its not intended for stuff like we talk about right now (fear the red letters!) | |
Last edited by Furst; 2010-10-19 at 14:31..
Reason: addition
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2010-10-19, 14:59 | #49 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: Project Reality v0.957b Hotfix released to server admins
Sorry if I came over harsh That was not my intention. I was just having fun in the discussion. Your right we should stop. And I should check out those servers ^-^
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2010-10-19, 15:07 | #50 |
Join Date: Sep 2010
Posts: 8
Australia
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Re: Project Reality v0.957b Hotfix released to server admins
Any news of a fix for the server side lag/rubberbaning and player "connection lost" warnings that come up every few seconds that has become prevalent in this release that was not around in last release?
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