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PR Highlights Highlights of what work the Devs are currently working on

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Old 2010-10-19, 05:47   #1
dbzao
Retired PR Developer
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Exclamation Project Reality v0.957b Hotfix released to server admins

We just released a server-side only hotfix to server admins that addresses a few issues found since release. We asked the servers that apply the hotfix to have 0.957b in their server name so you know which ones have been updated.

Here are the changes:
  • Removed HAT and LAT kit request for German Forces until client patch is released with permanent fix for CTD issue.
  • Removed HAT and LAT kit request for Russian Forces only in Silent Eagle so it's more fair.
  • Updated AAS and Insurgency so the teams have twice the amount of tickets at round start.
  • Attempted fix to UAV not being available in some maps (Asad Khal doesn't have UAV).
  • Fixed not being able to pick up Insurgent kits at Hamas main bases.
  • Increased tickets rewarded to coalition when destroying a cache in Insurgency from 25 to 30 tickets.
  • Removed some cleanup done at round end to see if it gets better results with servers and players crashing at round end.
  • Updated chat block during map briefing so you can type one message every 5 seconds, or you get blocked for 5 seconds.
  • Fixed bug with Russian MTLB Shturm gunner allowed to be one manned.
  • Fixed both MEC and Russian MTLB Shturm gunners not having correct 30 seconds start delay.
  • Added AAVP7 as kit request location for USMC.
  • Added Puma IFV as kit request location for German Forces.
  • Added Namer APC as kit request location for IDF.
  • Added MTLB as kit request location for MEC and Russia (but not the AA or AT variants).
  • Fixed Puma IFV variant with Spike AT missile launcher not having 30 seconds warm up time for the gunner.
  • Fixed issue with German Tornado jet not being enterable.
  • Updated MTLB Gopher AAV so it can be one manned, like the other AAVs.

We are working on a patch to address the German AT kits bug permanently and other issues that cannot be fixed server-side.

We ask the community to report any other issues you may find, and also check this thread for ways you can help us find causes for other CTD issues.

Any release, especially a large one like 0.957, is bound to have bugs. Some can be easily caught, but some can slip the DEVs testing web for so many reasons. From plain old forgetting to change something, to a small typo, to a commit message not that descriptive, and many others.

An example is the German AT weapons crash, that requires such a specific set of conditions to be caught, that we obviously didn't get it during testing. And on top of that we can't reproduce it every time with the known conditions. Some times it happens, some times it doesn't.

About other gameplay issues, like the rounds ending too fast, we knew it could happen. But there was no way to predict how it would play out without actually putting it out there on a normal public game. And there you go, four days later we have a little server-side hotfix to balance things out.

Now, there are some other random issues happening, and these are the hardest ones to catch. We will try our best, and we only ask the community for patience and to remember that this mod is done from the good will of developers and volunteers, that are pushing the BF2 engine to places that were never thought possible


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Old 2010-10-19, 05:49   #2
dtacs
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Default Re: Project Reality v0.957b Hotfix released to server admins

Good to see, especially the fast response to the problems.
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Old 2010-10-19, 06:22   #3
Snippers
Default Re: Project Reality v0.957b Hotfix released to server admins

Very speedy!, Hurray for the developers, job well done! look forward to giving the double tickets a go!
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Old 2010-10-19, 06:23   #4
Spartan0189
Default Re: Project Reality v0.957b Hotfix released to server admins

What dtacs said.
Cheers Developers

Some of the changes are pretty nice too.
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Old 2010-10-19, 06:31   #5
Nagard

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Default Re: Project Reality v0.957b Hotfix released to server admins

Faster than most of the commercial publishers/developers. Keep it up mates and thanks for the hotfix.
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Old 2010-10-19, 06:53   #6
UberWazuSoldier
Default Re: Project Reality v0.957b Hotfix released to server admins

Good on you guys for finding those bugs so fast, I am impressed.
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Old 2010-10-19, 06:55   #7
ytman
Default Re: Project Reality v0.957b Hotfix released to server admins

Thanks! With love <3
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Old 2010-10-19, 06:59   #8
Mj Pain
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Default Re: Project Reality v0.957b Hotfix released to server admins

Good job as always!!
Much appreciated.


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Old 2010-10-19, 07:01   #9
HeXeY
Default Re: Project Reality v0.957b Hotfix released to server admins

And this is one of the reasons PR is awesome, you actually care what the players say

Quote:
Originally Posted by [R-DEV]dbzao View Post
  • Updated MTLB Gopher AAV so it can be one manned, like the other AAVs.
Question regarding this though, is the Stormer AAV staying two manned? And are there any other two manned AAVs other than the Stormer? (it was two manned when I used it on Burning Sands at least...)
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Old 2010-10-19, 07:09   #10
dbzao
Retired PR Developer
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Default Re: Project Reality v0.957b Hotfix released to server admins

The code tells me the Stormer can be one manned, so you should check again.


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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