2014-06-05, 10:46 | #41 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
|
Re: Gunships cannons very OP
I will see what I can do when I get hands back on my PC, its broken ATM.
|
2014-06-05, 11:04 | #42 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
|
Re: Gunships cannons very OP
Or you could just rely on ground based AA...
|
2014-06-05, 11:21 | #43 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
|
Re: Gunships cannons very OP
Your ground based AA is more likely to teamkill my chopper rather than do something useful
|
2014-06-05, 12:52 | #44 | |
Join Date: Nov 2011
Posts: 293
France
|
Re: Gunships cannons very OP
Quote:
This is the infamous P51 UFO 360 No scope against a me-109 If you want to know and learn about the Best Boom n Zoom pilot of all time read this book The Blond Knight of Germany: A biography of Erich Hartmann one of the most amazing book ever ! Now about chopers in real life choppers are limited by the Vne (never-exceed speed) because if they reach this limite Retreating blade stall phenomenon will occur which will make the chopper roll the left and if you don't slow down you will crash because the dissymmetry of lift. So Boom and zoom tactics are almost impossible in choppers since the max speed they can achieve is around 350-380 km/h and sharp turn will also make the chopper stall and crash. (HACHAZO Turn to retreating blade side close of ground... - YouTube). But IG we are limited by the engine limitation . IMO Inspek is right choppers dogfights should not be based on randomness but on the crew skill. And diving at 600-700 km/h on a chopper below you is completely un-realistic and game breaking for me. After my final exams i will try to learn how to tweak the choppers files. | |
Last edited by [F|H]Zackyx; 2014-06-05 at 12:58..
|
2014-06-05, 13:07 | #45 |
PR:BF2 Lead Developer
|
Re: Gunships cannons very OP
|
2014-06-05, 13:14 | #46 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
|
Re: Gunships cannons very OP
Height has nothing to do with randomness. Height has to do with the capabilities of the CAS crew . Crew skill doesn't necessarily have to be a good shot or a good flyer, it can also be your tactical capabilities.
However I have the feeling you want to take away the influence of tactics by balancing things out in what seems your favor. |
We are staying up!
|
|
2014-06-05, 13:59 | #47 | |
Join Date: Nov 2011
Posts: 293
France
|
Re: Gunships cannons very OP
Quote:
| |
2014-06-06, 12:27 | #48 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
|
Re: Gunships cannons very OP
Btw. Zackyx, approx. how much faster is Havoc flying when upside-down (as shown several times in your awesomesauce-gameplay videos) ? Curious... (Maybe DEVs can fix this UN-realistic-UN-PR-like flight-physic-glitch OR the server admins should prohibit it in a rule on specific server if they want to...)
|
2014-06-06, 13:23 | #49 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
|
Re: Gunships cannons very OP
It's not really down to balance things out only in our favour but for everybody.
It is really unfair to see a good heli crew attacking ground targets and in the middle of their run they get attacked and there is almost nothing you can do to avoid dying. and omg zacky stop you cock is huge enough already :d |
2014-06-07, 18:02 | #50 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
|
Re: Gunships cannons very OP
The gunship cannons are OP on the air2air front, a better pilot should be the determining factor, not the person who spams W the most. A high 3 second deviation settle would be good.
|
Tags |
cannons, gunships |
|
|