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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2007-07-16, 20:10 | #71 | |
Registered User
Join Date: Mar 2007
Posts: 1,056
United States of America
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Well said Rico (war veteran, not an adviser)(/salute)
Quote:
It's no wonder why hardly anyone uses the support class because suppressing fire is discouraged by hyper-accurate shooting abilities by the average gun/grunt. At distance, all you have to do is hide behind a rock insta pop-up and fire a hyper accurate shot, then drop down; all within a half second. Rinse repeat until the target is dead. Now cmon, you could have the most accurate gun in the world but doing that is NOT realistic and no military adviser is going to say that it is. This issue is not just about realism, it's about gameplay too. | |
Last edited by Wolfe; 2007-07-16 at 20:17..
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2007-07-16, 20:32 | #72 |
Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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in this mod it's realism>gameplay
and the devs ca only do so much |
2007-07-17, 01:42 | #73 |
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Join Date: Mar 2007
Posts: 1,600
Tunisia
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Oddly enough, ACOGs are standard issue in the Canadian army. Wonder when the US will pick up...
This is the BF2 engine, which has its um... flaws. So yeah don't expect to have to control heart rate or breathing with your sniper rifle. (Well, Maybe the enemies .) |
2007-07-17, 01:47 | #74 | |
Join Date: May 2006
Posts: 900
Vatican City State
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Last edited by Rico11b; 2007-07-17 at 01:53..
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2007-07-17, 02:24 | #75 | |
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Join Date: Mar 2007
Posts: 1,600
Tunisia
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Quote:
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2007-07-17, 02:41 | #76 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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Quote:
You kept mentioned you have to play with a realistic mindset. Thats my point. In a realistic mindset, a soldier wont be able to get an instant headshot on me after running and diving 200m away. I am using 200m as an example, but it has happened both further away and closer than that. | |
2007-07-17, 05:07 | #77 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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I blame the slight zoom on the ironsight. (I'm not talking about the M16 Rifleman version (ACOG).
It's there to represent "concentration" and what not, but I believe that's what gives players that accuracy. Remove that or decrease it and you'll see how players start to complain because of inaccurate rifles. |
2007-07-17, 05:41 | #78 |
Join Date: Jul 2007
Posts: 645
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well, theoretically (ingame), less zoom WILL give you a less accurate rifle because of pixelation. the more zoom you have, the more shirt pockets you can aim at, because they're only crammed into about 200 pixels, not one or two.
theres a vid on youtube, sniper school part 3 or 4 on bf2 about how pixelation affects sniping, and you can completely miss b/c you have to get the aim just right, and the only way to do that is by leaning. like others have said, the game engine can only go so far... |
2007-07-17, 16:55 | #79 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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Look, the rest of this is just nonsense...we can't adjust the players accuracy within the games limitations. I do believe however that we can add the deviation (MOA) to the in-game weapons to match their RL counter-parts.
Personally I'd like to see the weapons zero'd to 200yds so more player-skill would be required to drop long range targets as they would have to deal with bullet drop issues. You would see good players evolve as deadly marksmen and get rid of some of the point-click killing at longer ranges. More important is the RL MOA's(deviation) of the guns being present in-game though. I think this would improve the quality of some of the firefights and bring them a big step closer to real life fights. Right now some maps cant get to be a little marksmen-y at times. Just my .02, I love .6 especially once the idiots leave and the new players flourish. |
2007-07-17, 17:20 | #80 | |
Join Date: Nov 2006
Posts: 1,101
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Quote:
Uh, first part, yes Second part, no. We zero at 25m, but using a 300m paper simulating target. Its like zeroing at 300m, but without all the walking back and forth to figure out wtf you hit. Actually we zeroed at 250m but that was a squadron policy, army wide it's 'supposed' to be 300m No body keeps track of their dope unless you were a DM like me, because you are never going to have to pick up someone else's weapon in a situation where utmost accuracy is a concern. Personally, yes, I think the accuracy of the riflemen rifles is a little ridiculous at the moment. Mostly because the BF engine doesn't allow for deviation based on stance/stamina near as we can tell, which blows. | |
Tags |
accuracy, lower |
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