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PR Highlights Highlights of what work the Devs are currently working on |
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2010-10-20, 02:24 | #71 |
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
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Re: Project Reality v0.957b Hotfix released to server admins
wow! you guys are faster than EA/DICE with MoH and its online problems
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2010-10-20, 04:02 | #72 |
Join Date: Apr 2009
Posts: 171
United States of America
Location: nj
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Re: Project Reality v0.957b Hotfix released to server admins
Idk if you should've doubled it but a 25% increase on tickets would've been good. Cause players were eventually gonna realize they can't get downed too often or they would lose the round quickly. Which would mean they would be more carefull when getting shot at making it more realistic. The players would've been forced to adapt or lose every round to the team who doesn't rush and plans attacks better and who knows when to retreat. This would also make firefight distances and lenght increase bc players would want to engage at longer ranges rather than move in 100 meters from the enemy to engage in a quick firefight that could lose them 12 tickets. Combat in PR could change if you keep it the way it was. Why do pubs in PR work together?, bc they know that they can't survive alone. The same concept would apply to this change.
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Last edited by lromero; 2010-10-20 at 04:22..
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2010-10-20, 04:03 | #73 |
Join Date: Aug 2009
Posts: 91
United States of America
Location: Cali
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Re: Project Reality v0.957b Hotfix released to server admins
What does as kit request location mean? You can request a kit from the APC when outside of it?
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2010-10-20, 04:50 | #74 |
Join Date: Aug 2009
Posts: 1,489
Israel
Location: ^ tnx for fixing!
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Re: Project Reality v0.957b Hotfix released to server admins
meh.. played a Dragon Fly round yesterday that lasted around 2.5 hrs.. felt like I wasted my day on it. =(
Like other dudes said.. every map needs its own ticket increase.. 100% increase on some maps can lead to impossible to win and very very frustrating rounds. |
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2010-10-20, 08:10 | #75 |
Join Date: Jun 2008
Posts: 1,149
Norway
Location: Vadsø
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Re: Project Reality v0.957b Hotfix released to server admins
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2010-10-20, 11:13 | #76 |
Join Date: Mar 2010
Posts: 352
Germany
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Re: Project Reality v0.957b Hotfix released to server admins
The longer rounds are great, had a good time on kokan yesterday the match lasted for like 2:30 hours (I guess). It was fun, much better than before the hotfix.
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2010-10-20, 14:38 | #77 |
Join Date: Oct 2007
Posts: 2,372
United Kingdom
Location: Edinburgh
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Re: Project Reality v0.957b Hotfix released to server admins
in my own opinion id like to see the ticket number halved again for insurgency. Yesterday on the TG server for example we play fallujah for 1 hour 45 mins and it got overwhelmingly dull and the admin changed to the next map.
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2010-10-20, 15:23 | #78 |
Retired PR Developer
Join Date: Apr 2010
Posts: 5,648
United States of America
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Re: Project Reality v0.957b Hotfix released to server admins
Doubling tickets converts Iron Eagle from a map with great potential toa great map realizing it's intricacies.
And big thanks for for fixing the Hamas and Insurgent Dragunov sniper rifle kit issue, I was having withdrawals shakes. Doubling tickets on Kokan is going to be epic... the world needs a 24/7 Kokan server alongside the 24/7 Muttrah. The turn around time for this patch is fantastic... you put the Creative Assembly/Sega dev teams to shame. Cheers, Big Ups! |
Last edited by [R-COM]LITOralis.nMd; 2010-10-20 at 15:25..
Reason: speeling iz hurd
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2010-10-20, 15:34 | #79 |
Join Date: Jun 2009
Posts: 3,665
United States of America
Location: Sao Paulo
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Re: Project Reality v0.957b Hotfix released to server admins
^As spec said. It really depends on the player (I saw people saying the exact opposite of you, BloodAce, as they wanted longer rounds to use strategies better).
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2010-10-20, 15:41 | #80 |
Join Date: Jan 2007
Posts: 8,000
United Kingdom
Location: norfolk
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Re: Project Reality v0.957b Hotfix released to server admins
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