project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
22 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2010-10-20, 02:24   #71
Shovel
Supporting Member

Shovel's Avatar
Default Re: Project Reality v0.957b Hotfix released to server admins

wow! you guys are faster than EA/DICE with MoH and its online problems
Shovel is offline
Old 2010-10-20, 04:02   #72
lromero

lromero's Avatar
Default Re: Project Reality v0.957b Hotfix released to server admins

Idk if you should've doubled it but a 25% increase on tickets would've been good. Cause players were eventually gonna realize they can't get downed too often or they would lose the round quickly. Which would mean they would be more carefull when getting shot at making it more realistic. The players would've been forced to adapt or lose every round to the team who doesn't rush and plans attacks better and who knows when to retreat. This would also make firefight distances and lenght increase bc players would want to engage at longer ranges rather than move in 100 meters from the enemy to engage in a quick firefight that could lose them 12 tickets. Combat in PR could change if you keep it the way it was. Why do pubs in PR work together?, bc they know that they can't survive alone. The same concept would apply to this change.
lromero is offline
Last edited by lromero; 2010-10-20 at 04:22..
Old 2010-10-20, 04:03   #73
Zach1923
Default Re: Project Reality v0.957b Hotfix released to server admins

Quote:
Originally Posted by [R-DEV]dbzao View Post
[*] Added AAVP7 as kit request location for USMC.[*] Added Puma IFV as kit request location for German Forces.[*] Added Namer APC as kit request location for IDF.[*] Added MTLB as kit request location for MEC and Russia (but not the AA or AT variants).
What does as kit request location mean? You can request a kit from the APC when outside of it?
Zach1923 is offline
Old 2010-10-20, 04:50   #74
Nebsif
Supporting Member

Nebsif's Avatar
Default Re: Project Reality v0.957b Hotfix released to server admins

meh.. played a Dragon Fly round yesterday that lasted around 2.5 hrs.. felt like I wasted my day on it. =(
Like other dudes said.. every map needs its own ticket increase.. 100% increase on some maps can lead to impossible to win and very very frustrating rounds.

Nebsif is offline
Old 2010-10-20, 08:10   #75
HeXeY
Default Re: Project Reality v0.957b Hotfix released to server admins

Quote:
Originally Posted by Zach1923 View Post
What does as kit request location mean? You can request a kit from the APC when outside of it?
Yes

7chars -.-
HeXeY is offline
Old 2010-10-20, 11:13   #76
Booyak
Default Re: Project Reality v0.957b Hotfix released to server admins

The longer rounds are great, had a good time on kokan yesterday the match lasted for like 2:30 hours (I guess). It was fun, much better than before the hotfix.
Booyak is offline
Old 2010-10-20, 14:38   #77
burghUK
Default Re: Project Reality v0.957b Hotfix released to server admins

in my own opinion id like to see the ticket number halved again for insurgency. Yesterday on the TG server for example we play fallujah for 1 hour 45 mins and it got overwhelmingly dull and the admin changed to the next map.
burghUK is offline
Old 2010-10-20, 15:23   #78
LITOralis.nMd
Retired PR Developer
Supporting Member
Default Re: Project Reality v0.957b Hotfix released to server admins

Doubling tickets converts Iron Eagle from a map with great potential toa great map realizing it's intricacies.

And big thanks for for fixing the Hamas and Insurgent Dragunov sniper rifle kit issue, I was having withdrawals shakes.

Doubling tickets on Kokan is going to be epic... the world needs a 24/7 Kokan server alongside the 24/7 Muttrah.

The turn around time for this patch is fantastic... you put the Creative Assembly/Sega dev teams to shame.

Cheers, Big Ups!
LITOralis.nMd is offline
Last edited by [R-COM]LITOralis.nMd; 2010-10-20 at 15:25.. Reason: speeling iz hurd
Old 2010-10-20, 15:34   #79
goguapsy
Default Re: Project Reality v0.957b Hotfix released to server admins

^As spec said. It really depends on the player (I saw people saying the exact opposite of you, BloodAce, as they wanted longer rounds to use strategies better).
goguapsy is offline
Old 2010-10-20, 15:41   #80
gazzthompson

gazzthompson's Avatar
Default Re: Project Reality v0.957b Hotfix released to server admins

https://www.realitymod.com/forum/f25...-long-now.html

The community wants long rounds.

gazzthompson is offline
Closed Thread

Tags
admins, hotfix, project, reality, released, server

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:25.