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PR Highlights Highlights of what work the Devs are currently working on |
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2022-12-26, 09:44 | #1 |
PR:BF2 Lead Developer
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v.1.7.3 - Update Highlights
Welcome to the highlight of our v1.7.3 release, the last one for 2022! Happy holidays and enjoy the update. You can read the full changelog here. Logarithmic depth buffer This change is rather technical, but solves an issue that has been plaguing PR for a long time: Z-fighting. Z-fighting occurs when two objects are so close together, that the engine does not know which one to draw in front of the other. The result is visible flickering between the two objects. This can even get so bad, that you can see players hiding inside a building through the walls. With a logarithmic depth buffer this problem gets reduced massively and z-fighting will be barely noticeable in game. Mi-8 AMTSh and Ka-29T CAS variants Just like the UH-1 Huey or Sokol, the Mi-8 and Ka-29T both can now be fielded in a air support role. The choppers will come equipped with S-8 unguided rockets and UPK-23 23mm gun pods. The variants include: Mi-8 AMTSh
Ka-29T
The system is set up to be modular and adaptable to adjust for balance on individual maps or new weapons getting created. Seasonal maps As it is becoming tradition, we are releasing two seasonal winter maps for the next couple of months. This year will bring back Icebound (4km) with some quality of life improvements and additionally adds one new map: Quan (2km). Support Project Reality! The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members. For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield! - The Project Reality Team |
Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Mineral; 2023-11-23 at 10:03..
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2022-12-26, 12:29 | #2 |
Join Date: Jul 2011
Posts: 2,428
Germany
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Re: v.1.7.3 - Update Highlights
Great work! Merry christmas to the team!
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2022-12-26, 13:17 | #3 |
Join Date: Jan 2011
Posts: 44
Brazil
Location: Paranavai, PR, Brazil
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Re: v.1.7.3 - Update Highlights
u r amazing
thx! |
2022-12-26, 19:14 | #4 |
Join Date: Jun 2020
Posts: 113
Russian Federation
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Re: v.1.7.3 - Update Highlights
Nice update!
The only gripe I have for now is that it sucks that concrete bridges can't be destroyed, this was so fun (and useful for the Opfor) on Basra and Karbala, also on Grozny... I don't quite see the reasoning behind this change. Even from the "realism" standpoint a concrete bridge should definitely be destroyed by a garry, and as for gameplay, it wasn't OP or anything to destroy bridges with "mine IEDs", just a cool feature that most other games don't have... |
2022-12-26, 23:15 | #5 |
Join Date: May 2020
Posts: 32
Japan
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Re: v.1.7.3 - Update Highlights
You guys are amazing! Thanks!
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2022-12-27, 07:38 | #6 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: v.1.7.3 - Update Highlights
Fantastic work as always
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2023-01-02, 10:57 | #8 |
Join Date: Jun 2009
Posts: 8
Australia
Location: Melbourne
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Re: v.1.7.3 - Update Highlights
Well done, as always guys!
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2023-02-17, 21:00 | #9 |
Join Date: Aug 2008
Posts: 715
Canada
Location: Toronto, Canada
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Re: v.1.7.3 - Update Highlights
Thanks guys! Played some rounds for the first time in a year or two in the past two days and the game is better than ever!
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Last edited by Yrkidding; 2023-02-17 at 21:08..
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