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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2013-05-03, 12:31   #1
=]H[=TangFiend
Supporting Member

=]H[=TangFiend's Avatar
Default AT4 Round vs BTR-60

Description:
Played a LOT of coop this week especially on Muttrah, destroying dozens and dozens of bot vehicles. I noticed the AT4 round often seems to not connect with the BTR(60?) vehicles sometimes especially when shot into the side or front corner areas. Even at close range with plenty of time to aim you can see the rocket sail right through the vehicle and impact things behind it. No problems against the BRDM's Spandrels and tanks. Think I've managed to have this happen 4x times now.

Steps to Reproduce:
Marine Light AT vs MEC BTR APC. Attempted shot into side/front quadrants.

Screenshots / Video:
Sorry, none.

Tested On:
Muttrah City COOP, Standard 64. Veterans Gaming Coop.
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Old 2013-05-03, 13:14   #2
Psyrus
Retired PR Developer
Default Re: AT4 Round vs BTR-60

Quote:
Originally Posted by =]H[=TangFiend View Post
Steps to Reproduce:
Marine Light AT vs MEC BTR APC. Attempted shot into side/front quadrants.

Screenshots / Video:
Sorry, none.

Tested On:
Muttrah City COOP, Standard 64. Veterans Gaming Coop.
Any chance of a demo video?
Psyrus is offline Reply With Quote
Old 2013-05-04, 00:30   #3
=]H[=TangFiend
Supporting Member

=]H[=TangFiend's Avatar
Default Re: AT4 Round vs BTR-60

I might just set up a Local server this week with like a single enemy bot and sneak into the MEC main and do some testing and videos.


EDIT: Messed around this morning and tried 5 different shots from different angles. A couple of the shots clearly enter and impact on the opposite side of the vehicle. I couldn't quite get that perfect shot to thread through the hitboxes. Got bored waiting for the vehicle to respawn, will screw around with it later. Wonder if the vehicle actually being in motion helped cause the problem.
=]H[=TangFiend is offline
Last edited by =]H[=TangFiend; 2013-05-04 at 12:12..
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at4, btr60, round

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