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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
Retired PR Developer
![]() Join Date: Apr 2010
Posts: 5,648
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First off, this is a personal post, not one as a tech support volunteer.
Project Reality is going to have a well needed influx of new players in the next two weeks. One of the selling points for PR is the teamwork based nature of gameplay. It is now up to the veteran community to actually extend their hand out and welcome the new playerbase into their squads, on a daily basis, and show them around our little corner of the gaming internet. That means:
I'm sure there are more things to be said on the matter, but I hope I get the point across with the list above. The trailer has had over 42,606 views as when I'm posting this thread. With all of us putting our good foot forward to invite new players into the fold, we could see a much higher conversion rate of new players into long term members of the game community. Don't disrespect the PR Devs and the tens of thousands of man hours volunteered in the last years by acting like a jag-off during the 1.0 release week. |
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Last edited by [R-COM]LITOralis.nMd; 2013-08-06 at 23:36..
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#2 |
Join Date: Jun 2007
Posts: 796
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Location: On the Zef Throne
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Yes, EVERYONE needs to be as supportive as possible to the new players and those returning to the game.
Its "Adopt a Newbie" time guys so leave your egos behind and think of the Big picture instead of just your own gaming experience ![]() |
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#3 |
Join Date: Jul 2011
Posts: 1,490
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Location: ChangSha(長沙)
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Be nice to new guys and PR needs fresh blood!
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#4 |
![]() Join Date: May 2009
Posts: 3,566
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Think long term people, more players to enjoy the 100p maps and more server choices.
I fondly remember when you could choose a server based on admins, teamwork, ping rather than the only full one. |
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#5 |
Retired PR Developer
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I know several folks who are game industry professionals who are going to be playing 1.0 on launch. Not just game reviewers for online magazines, but members of game companies. Valve. DICE. A lot of what makes the game great is teamwork, and we have a fantastic opportunity to visibly demonstrate to the industry that there exists a sizable, positive, and constructive community with vested demand in the sort of experience PR offers.
If a major developer looks at our work and the resulting gamer experience it offers, and sees marketable potential, that's a win for ALL of us. Remember the Desert Combat mod for Battlefield 1942? See where that pushed the industry? Remember Day Z and the sales of ARMA II it created? If you are the veteran Project Reality player, who has lamented the teamwork experience when it has been lacking, and forged unforgettable memories when teamwork was at its best, and all many times over, take charge of the opportunity that is laid before you. Make 1.0's launch the BEST time to arrive as a new player. The level of coordination required in Project Reality can be intimidating, but the reason players stick to PR are their follow comrades, just as I'm sure many on the true battlefield stick to their mission for the sake of those beside them. Mentor. Teach. Suppress the feelings of frustration and impatience that will come. You will lose games because of new players. So will your opponents. Accept this and focus instead on the experience of your comrades. Ensure that the intense retreat is as thrilling and powerful as the crushing advance. Be kind. Empathize. Victory within the game is temporary. Victory OF the game is eternal. It falls on you. Go forth, and make this our finest hour. |
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#6 |
![]() Join Date: Apr 2009
Posts: 1,358
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9. No racism or prejudice. Saw a lot of it during the BETA
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#7 |
![]() Join Date: Aug 2011
Posts: 1,246
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you can make "noobs welcome" squads or the like, that usually is helpful
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#8 |
Join Date: Jan 2013
Posts: 130
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Location: NRW
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Last edited by HeadlessChicken86; 2014-10-17 at 07:25..
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#9 |
![]() Join Date: Jun 2009
Posts: 195
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Location: Washington
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"Any society that would give up a little liberty for security deserve neither and will lose both" ~Benjamin Franklin
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#10 |
![]() Join Date: Oct 2009
Posts: 495
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Location: RLP
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With the new Release many noobs will take a look into the forums and ask the same questions over and over again i think. There is only a General Discussion Forum, i think what we could use is a Beginner Forum for new players with not so many Stickies. In an extra forum its easier to see if a question has been asked before and noobs dont post in different forums. In the "old" forums there are so many stickies, mixed up threads from new poeple that want to say hello and veterans who discuss this or that.
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Tags |
admins, kind, mentors, players, server, veteran |
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