2013-08-07, 17:21 | #1 |
Join Date: Jan 2011
Posts: 295
Ukraine
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My 5 cents on prone animation
The new prone animation is indeed an aesthetically awesome thing. Until you discover the way it interferes with reload animation.
It is very annoying to encounter this issue during reloading your magazine, even more unbearable if you are caught in the midst of reloading your RPG. Argh, this can be a torture. I highly doubt the tradeoff was worth it. |
2013-08-07, 17:30 | #2 |
Retired PR Developer
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Re: My 5 cents on prone animation
It's fine if you ask me, just listen to the reloading sound if you're really worried. Or switch to another weapon and straight back, et voila. Personally, I'd rather have these animations and sometimes no reload animation, than not having them at all .
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2013-08-21, 05:55 | #3 | |
Join Date: Dec 2012
Posts: 269
Canada
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Re: My 5 cents on prone animation
Quote:
Those two animations are the only things that conflict with the reloads and override the reload animations. The crawling animations are nice and don't override reloading when you are prone. I don't really care much for the going to prone and the standing up from prone if they override the reloads. In fact, sometimes the going to prone animation overrides deploying the bipod animation, forcing you to deploy your weapon twice, not a big deal but adds a few more seconds that sometimes cud save your life. | |
2013-08-21, 07:28 | #4 |
Join Date: Oct 2009
Posts: 495
Germany
Location: RLP
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Re: My 5 cents on prone animation
I really like the prone animation, the game feels really better with it, but these interrupts on reloading or something are really annoying, most of the time i reload i lay down so you see it happen quite often. Is it not possible to "prefer" the reload animation over the prone animation?
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2013-09-16, 08:50 | #5 |
Join Date: Nov 2007
Posts: 2,076
Canada
Location: Vancouver
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Re: My 5 cents on prone animation
it over rides the animation but from a gameplay perspective i dont think it's ever interrupted the reload itself has it? i noticed it myself but each time i can hear the reloading sounds playing and the reload still happens. same goes for the deploying.
that said i'd prefer if it did actually interrupt the reloading. IRL you cant reload while you go prone otherwise you'd smash your face into the ground or worse yet the butt of your rifle. getting up is also a PITA when both hands are occupied. you can argue that you reload while going prone by dropping to your knees first, but doesn't that really just equate to crouching? forgetting the need to use your arms to cushion your drop from standing position to prone, you cant grab a mag from your pouch while you're slamming your gut (where the mag pouches are located) into the ground, you'd crush your hands. you'd need to roll to the side to grab a fresh mag. assuming you had the mag out earlier you also cant accurately place it into the magwell while you're bouncing off the ground either. to anyone who may wish to argue that point: put both your hands together and attempt to adopt the prone position without allowing your arms or hands to hit the ground, and without first transitioning to your knees. in order to reload a rifle or indeed do anything with your arms with any level of control, your arms must first not be inhibited or otherwise effected by an external force (in this case hitting the ground) |
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Last edited by Bringerof_D; 2013-09-16 at 08:55..
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2013-09-16, 10:23 | #6 | |
Join Date: Aug 2011
Posts: 404
Germany
Location: middle of nowhere
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Re: My 5 cents on prone animation
Quote:
Even moving and reloading at the same time is hard, reloading any weapon while going prone is simply impossible. | |
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2013-09-17, 12:13 | #7 |
Join Date: Oct 2009
Posts: 495
Germany
Location: RLP
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Re: My 5 cents on prone animation
I meant it did not show that you are reloading, it doesnt get interrupted.
And i think thats is ok, of course its unrealistic, but its unrealistic also that you have to start the whole reloading process again when you prone 0,5 sek before you finished it. A simply delay in the reloadingprocess when going prone would help. |
[KSK]
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2013-09-17, 15:57 | #8 | |
Join Date: Feb 2007
Posts: 772
Location: North
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Re: My 5 cents on prone animation
Quote:
For getting up, you don't really require to use your whole arm length. You can just lift yourself with your elbow and then get knee under yourself to get up. You always have elbows available no matter what you might be doing. As for interrupting reload, it would not slow it by even a second, not really a worthy gameplay element to discuss implementing. | |
2013-09-18, 05:20 | #9 | |
Join Date: Nov 2007
Posts: 2,076
Canada
Location: Vancouver
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Re: My 5 cents on prone animation
Quote:
second, you're free to try any of the techniques you've mentioned. then moment you attempt to adopt the prone position your arms will flop, its physics. it doesnt matter how softly you try and do it. on the side or on your pouches. any attempt to fight the flop will only result in your arms freezing up entirely. going down on the side will soften the landing and indeed you can use it when both hands are occupied, but you cant do anything with your hands other than hold something while it happens as for getting up... dont even bother getting up, just try reloading with your elbows planted to the ground that should be enough to prove my point. i can guarantee that the moment you use even just one elbow, to push against the ground your entire "reloading action" is halted. when applying force in that type of action through your arm it is natural for both arms to tense up. there is no point where a man will reload "while" going prone, what actually happens will be that they begin the reload on the run, then complete the reload just as they begin to go down. | |
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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2013-09-19, 17:25 | #10 |
Join Date: Mar 2007
Posts: 992
United States of America
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Re: My 5 cents on prone animation
Ditto.
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Tags |
animation, cents, prone |
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