2013-08-11, 04:49 | #1 |
Join Date: May 2008
Posts: 2,585
United States of America
Location: Lake Forest, California
|
RPG needs a buff
The base RPG 7 is really a POS. I have seen multiple hits on a Puma and it didnt even go white smoke.
And yes these shits were in weak spots. I.E. The ass and sides. Anyone else have a problem with this thing? |
2013-08-11, 11:44 | #2 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
|
Re: RPG needs a buff
Did the devs increase deviation in the 1.033 patch? Even if i wait the full 0.98 time ( 4 secs) it goes way off.
|
2013-08-11, 11:53 | #3 |
Join Date: Aug 2008
Posts: 114
Poland
Location: Poznań
|
Re: RPG needs a buff
Puma have very thick armor irl, so its resistance was also increased in PR. Its more like tank armor now, LATs and other APCs won't do much to it now.
|
2013-08-11, 16:12 | #4 | |
Join Date: Jun 2010
Posts: 2,332
Canada
Location: Montreal, Quebec
|
Re: RPG needs a buff
Quote:
I always treat the RPG like an AR or DMR and give it at least 8 seconds to ensure my shot lands where intended. Try giving it more time and you might hit what you're aiming at. I have noticed the damage values on armor to be a lot less forgiving then they used to be, maybe it came with that material update that was mentioned a while ago. Either way I haven't noticed anything different when firing an RPG beyond the damage reduction (possibly, I mean that's the topic name), and the ability to adjust the sites for those long shots. | |
Tags |
buff, rpg |
|
|