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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2014-02-24, 10:42   #1
Inspektura43
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Default 50 cal vs Fence

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Old 2014-02-24, 10:48   #2
[R-DEV]Mats391
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Default Re: 50 cal vs Fence

And what exactly is the bug?
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Old 2014-02-24, 11:00   #3
[R-DEV]Mineral
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Default Re: 50 cal vs Fence

The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.

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Old 2014-02-24, 11:00   #4
Inspektura43
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Default Re: 50 cal vs Fence

edit: ninja'd nvm
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Old 2014-02-24, 11:07   #5
[R-DEV]Mats391
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Default Re: 50 cal vs Fence

Quote:
Originally Posted by [R-CON]Mineral View Post
The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
Do they really not penetrate e.g. dont deal damage? I think the impact effects wont get shown when the projectile went through a penetrable object first.
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Old 2014-02-24, 11:41   #6
K4on
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Default Re: 50 cal vs Fence

It's an material issue. Will look into it.
Thanks for letting us know.

Edit:
For next patch, bullet penetration should be fine damage wise.
If you ment the graphic thingy though - as mats said, the first objects blocks them off.

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Last edited by K4on; 2014-02-24 at 22:07..
Old 2014-02-25, 01:16   #7
Mongolian_dude
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Default Re: 50 cal vs Fence

From my experience from every previous release of PR, tracers and impacts do not render once they have penetrated an object. The projectiles have in actual fact penetrated the object, and deal the necessary amount of damage to personnel, although I couldn't say if that is the case for vehicles and destructibles.


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