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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2014-02-24, 10:42 | #1 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
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50 cal vs Fence
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2014-02-24, 11:00 | #3 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: 50 cal vs Fence
The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
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2014-02-24, 11:00 | #4 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
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Re: 50 cal vs Fence
edit: ninja'd nvm
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2014-02-24, 11:07 | #5 |
PR:BF2 Lead Developer
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Re: 50 cal vs Fence
Do they really not penetrate e.g. dont deal damage? I think the impact effects wont get shown when the projectile went through a penetrable object first.
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2014-02-24, 11:41 | #6 |
Retired PR Developer
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Re: 50 cal vs Fence
It's an material issue. Will look into it.
Thanks for letting us know. Edit: For next patch, bullet penetration should be fine damage wise. If you ment the graphic thingy though - as mats said, the first objects blocks them off. |
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Last edited by K4on; 2014-02-24 at 22:07..
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2014-02-25, 01:16 | #7 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: 50 cal vs Fence
From my experience from every previous release of PR, tracers and impacts do not render once they have penetrated an object. The projectiles have in actual fact penetrated the object, and deal the necessary amount of damage to personnel, although I couldn't say if that is the case for vehicles and destructibles.
...mongol... |
Military lawyers engaged in fierce legal action. |
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Tags |
cal, fence |
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