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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2015-06-30, 18:25 | #1 |
PR:BF2 Developer
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[Code]Some more possible code bugs
My parser is getting better and better, and as such it finds more trouble:
Code:
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../common/tr_scripts/buis/disable.con INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomizationReset.con INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomization.con WARNING: File G:\Project Reality BF2\mods\pr_edit\objects\vehicles\air\ru_the_mi8\ru_the_mi8.tweak has a malformed activeSafe call. Look for: [ObjectTemplate.activeSafe, S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm] INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\armament\supply\supply_drop_bighelo.con, but does not exist: supply_drop_bighelo.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\chhgr_type82\chhgr_type82_projectile\chhgr_type82_projectile.con, but does not exist: chhgr_type82_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\f1grenade\f1grenade_projectile\f1grenade_projectile.con, but does not exist: f1grenade_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\frhgr_of37\frhgr_of37_projectile\frhgr_of37_projectile.con, but does not exist: frhgr_of37_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\frhgr_smoke\frhgr_smoke_projectile\frhgr_smoke_projectile.con, but does not exist: frhgr_smoke_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\gbhgr_l109\gbhgr_l109_projectile\gbhgr_l109_projectile.con, but does not exist: gbhgr_l109_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\gerhgr_dm51\gerhgr_dm51_projectile\gerhgr_dm51_projectile.con, but does not exist: gerhgr_dm51_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke\hgr_smoke_projectile\hgr_smoke_projectile.con, but does not exist: hgr_smoke_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke_signal\hgr_smoke_signal_projectile\hgr_smoke_signal_projectile.con, but does not exist: hgr_smoke_signal_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke_vietnam\hgr_smoke_vietnam_projectile\hgr_smoke_vietnam_projectile.con, but does not exist: hgr_smoke_vietnam_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\ied_warning_stones\ied_warning_stones_projectile\ied_warning_stones_projectile.con, but does not exist: ied_warning_stones_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\ushgr_m67\ushgr_m67_projectile\ushgr_m67_projectile.con, but does not exist: ushgr_m67_projectile.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\stationary\common_stationary_mount\common_stationary_mount.con, but does not exist: common_stationary_mount.tweak INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\stationary\mk19_mount\mk19_mount.con, but does not exist: mk19_mount.tweak Line 208 in objects\vehicles\air\ru_the_mi8\ru_the_mi8.tweak reads Code:
ObjectTemplate.activeSafe S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm Code:
ObjectTemplate.activeSafe Sound S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm |
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2015-06-30, 20:11 | #2 |
PR:BF2 Lead Developer
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Re: [Code]Some more possible code bugs
Thanks again!
These are false tho Code:
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../common/tr_scripts/buis/disable.con INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomizationReset.con INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomization.con |
2015-06-30, 21:30 | #3 |
PR:BF2 Developer
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Re: [Code]Some more possible code bugs
Ah right. Currently I just move all the .zips from content to objects and use "unzip here". Worked fine so far, as I was mostly interested in vehicles and handweapons.
Looks like I shouldn't neglect parsing the server/clientarchives.con as well to get my sources in order . Thanks for the hint! |
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2015-07-09, 08:40 | #4 |
PR:BF2 Developer
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Re: [Code]Some more possible code bugs
And once more:
Code:
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\Objects\vehicles\land\us_tnk_m67\us_tnk_m67.tweak, but does not exist: ../../../common/recoil.con INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\Objects\vehicles\land\us_tnk_m67\us_tnk_m67.tweak, but does not exist: ../../../common/deviation.con Code:
rem ---BeginComp:WeaponBasedRecoilComp --- include ../../../common/recoil.con "hmg" "m2hb" rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- include ../../../common/deviation.con "hmg" "m2hb" Code:
rem ---BeginComp:WeaponBasedRecoilComp --- include ../../../weapons/common/recoil.con "hmg" "m2hb" rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- include ../../../weapons/common/deviation.con "hmg" "m2hb" |
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2015-08-17, 16:13 | #5 |
PR:BF2 Developer
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Re: [Code]Some more possible code bugs
*nudges at above* Not yet acknowledged .
This time, I come with a map error. Maps are chock-full of errors, but most are very harmless. Code:
ERROR: File G:\Project Reality BF2\mods\pr_edit\levels\vadso_city\TriggerableTemplates.con has a malformed activeSafe call. Look for: [ObjectTemplate.activeSafe, S_Triggerable_burglerAlarm_Startup] |
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2015-08-20, 20:10 | #6 |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: [Code]Some more possible code bugs
What is the impact of these errors for a player?
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2015-12-15, 22:39 | #7 |
PR:BF2 Developer
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Re: [Code]Some more possible code bugs
*Necro* Because the Vadso errors still exists.
@Plodd: Nothing significant. In this case I assume it leads to a couple of missing environmental sounds on Vadso that the mapper had intended to appear. |
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2015-12-16, 13:11 | #9 |
PR:BF2 Developer
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Re: [Code]Some more possible code bugs
How would you kill Hades Peak when you are editing Vadso.
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Tags |
bugs, code, codesome |
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