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Old 2015-12-07, 13:19   #1
My_Self
Default Rallies on skirmish

With the removal of permanent rallies close to friendly flag, some of the bigger skirmish maps (Hades, Saaremaa, Fools Road, Karbala, Lashkar, Marlin etc) have become unplayable due to long walking distances. Falling back from hot zone and placing a rally every time someone needs to spawn is just not practical.
Surely the permanent rallies won't return just for skirmish because it would draw the rally system inconsistent with AAS.
Are there any other solutions to the problem?
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Old 2015-12-07, 17:09   #2
Cpt.Future
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Default Re: Rallies on skirmish

Quote:
Originally Posted by My_Self View Post
unplayable due to long walking distances
I'm not sure if having to walk for 20 seconds is a game breaking problem

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Old 2015-12-08, 07:52   #3
My_Self
Default Re: Rallies on skirmish

On Hades, for example, you have to run 300 meters to the first flag. This is definitely not a 20 sec walk.
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Old 2015-12-08, 08:02   #4
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: Rallies on skirmish

Agree, distance is too low.
Need to increase distance from spawn to flags to something like 500m or more, so it will encorage people stay wounded and wait for medic rather than do spam spawn waves.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2015-12-08, 09:11   #5
My_Self
Default Re: Rallies on skirmish

Are you sure we're playing the same game?
Even 4km AAS has lesser walking distances due to FOBs, not to mention the vehicle availability.

Notwithstanding that
Quote:
Originally Posted by PR Manual
Skirmish mode operates on smaller scale map versions of the Advance and Secure game mode, intended
for around 12-16 players. It is perfect for clan matches and small infantry engagements.[...]
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Old 2015-12-08, 10:08   #6
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: Rallies on skirmish

Yes, and small infantry engagements it's when you have time to revive everyone after engagement before enemy will arrive from rally\spawn, rather than having non-stop give up spawnfest.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2015-12-08, 11:19   #7
Roque_THE_GAMER

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Default Re: Rallies on skirmish

i think admins should not even consider to put Skirmish maps, infantry layout its enough for a serve crash/small scale battle.
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Old 2015-12-24, 11:11   #8
viirusiiseli
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Default Re: Rallies on skirmish

Quote:
Originally Posted by Roque_THE_GAMER View Post
i think admins should not even consider to put Skirmish maps, infantry layout its enough for a serve crash/small scale battle.
Skirmish has something like 150 tickets which has enough time to re-seed the server and set a new map without taking forever. The only problem is setting Hades or Yamalia skirmish instead of Asad Khal as the starting map.
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