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Old 2016-08-02, 15:15   #1
[R-DEV]​ALADE3N
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Default Custom map suddenly goes CTD after minutes of gameplay

hello admins and devs,

i am encountering this problem lately , i made a custom map with tanks as vehicles and some supply crates.. i even made an object for kind of automatic artillery when a CP is captured.. and then a matter of minutes of gameplay.. it goes CTD.
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Old 2016-08-02, 16:51   #2
[R-DEV]Mineral
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Best way is always to remove items until you figure out what the Origin is.

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Old 2016-08-03, 12:02   #3
[R-DEV]​ALADE3N
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Quote:
Originally Posted by [R-DEV]Mineral View Post
Best way is always to remove items until you figure out what the Origin is.
oh , i never really thought of that sir Minera , thanks a lot.
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Old 2016-08-03, 12:43   #4
[R-DEV]​rPoXoTauJIo
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Did you tried launch your map in windowed mode?
Usually it displays error when game crash.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2016-08-03, 13:50   #5
[R-DEV]​ALADE3N
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Quote:
Originally Posted by rPoXoTauJIo View Post
Did you tried launch your map in windowed mode?
Usually it displays error when game crash.
i usually play in windowed mode , goes ctd with no errors.. i suspect it must have to do with the vehicles
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Old 2016-08-03, 15:18   #6
[R-DEV]Mats391
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Debugger is your friend: https://www.realitymod.com/forum/f38...-bf2-v1-x.html
It will log errors that wont pop up.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-08-06, 08:01   #7
[R-DEV]​ALADE3N
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Debugger is your friend: https://www.realitymod.com/forum/f38...-bf2-v1-x.html
It will log errors that wont pop up.
oh , thanks sir.. appreciate it.

Code:
"D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 2 P. Osterblom
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1198): Debug: Geom: NAMETAG: Player and LocalPlayer is in same team, and currently flagged as: 2
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 1 R. Linde
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1210): Debug: Geom: NAMETAG: Player and LocalPlayer are in opposing teams, and currently flagged as: 1
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1232): Debug: Geom: NAMETAG:       This is the unhandled case of item.m_colorIndex == CIOpposingTeam, but not changed == false
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 1 J. Vladlena
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1210): Debug: Geom: NAMETAG: Player and LocalPlayer are in opposing teams, and currently flagged as: 1
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1232): Debug: Geom: NAMETAG:       This is the unhandled case of item.m_colorIndex == CIOpposingTeam, but not changed == false
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 2 L. Fleischmann
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1198): Debug: Geom: NAMETAG: Player and LocalPlayer is in same team, and currently flagged as: 2
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 2 R. Herzberg
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1198): Debug: Geom: NAMETAG: Player and LocalPlayer is in same team, and currently flagged as: 2
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1149): Debug: Geom: NAMETAG: About to update Player Color LocalPlayer: 2 PlayerTeam/Name: 1 M. Choy
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1210): Debug: Geom: NAMETAG: Player and LocalPlayer are in opposing teams, and currently flagged as: 1
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagManager.cpp(1232): Debug: Geom: NAMETAG:       This is the unhandled case of item.m_colorIndex == CIOpposingTeam, but not changed == false"
those are the most common errors that i've found at the bottom of the debug file..what could those mean?
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Last edited by ALADE3N; 2016-08-06 at 08:33..
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Old 2016-08-07, 12:01   #8
[R-DEV]Mats391
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Nothing
Those are just debug messages of what is happening, not an error.
Just copy the last 50 lines or so of the log. Usually the crash is in last line, but you never know.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-08-07, 14:11   #9
[R-DEV]​ALADE3N
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Nothing
Those are just debug messages of what is happening, not an error.
Just copy the last 50 lines or so of the log. Usually the crash is in last line, but you never know.
those are in the last line sir
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Old 2016-08-07, 14:22   #10
[R-DEV]Mineral
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Default Re: Custom map suddenly goes CTD after minutes of gameplay

Can you post the Init.con and the gameplayobjects.con (from the layer you are testing) please.

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