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Old 2016-11-15, 07:19   #1
DogACTUAL

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Default Complete revamp of aa missile and flare system

Okay, this is a very radical idea and i don't know if it would even work with the engine, but i think these changes would lead to more realistic and better gameplay.

What i propose is to make aa missiles, flares and missile warning systems behave more realistic, which would also lead to more advanced tactics in air combat and close air support.

A) Aircraft no longer warns the pilot when being locked by infrared seeking missiles and while the missile is in flight. Same for MCLOS and SACLOS aa.
(An optional addition to this that might lead to balancing issues: Aircraft that has systems for launch and IR signature detection of the missile's heat signature still gets warned after the missile is launched)

B) Aircraft warns the pilot of being locked and engaged by radar guided missiles, no difference in the warning wether missile was launched or not.
(An optional addition to this that might lead to balancing issues: Only do this for aircraft that has radar wave detection systems, which almost all aircraft will have and only differentiate between lock and incoming missile if systems to detect lauched missiles exist.)

C) If possible, have flares and chaffs be deployed by seperate keys, if not then just deploy both when using countermeasures.

D) Make flares that are deployed after the IR missile launched more effective then they are now, make getting hit by aa in that scenario less random. Maybe reduce flares for balance. Don't do the same for chaffs since radar guided missiles would have almost no chance otherwise since their lock can be detected, maybe even make chaffs less effective.

E) If no countermeasures are deployed, make aa much more likely than it is now to hit the aircraft. This gives the pilot incentive to preemptively use them and forces him to rtb more often.

F) Make radar guided aa be able to detect and lock aircraft way past view distance to reflect their long range capabilities and to give them an advantage for being easily detectable, my recommendation is view distance + 500m. Maybe even increase their hit probability.

I think all of those changes would make dogfighting, close air support and aa roles more tactical and engaging, making it way less random then it is now and would give more incentive to think ahead and use countermeasures and missiles in more interesting ways.
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Last edited by DogACTUAL; 2016-11-15 at 08:04..
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Old 2016-11-15, 14:37   #2
Iceman11
Banned
Default Re: Complete revamp of aa missile and flare system

Yea the maps in PR are 1000x1000.
There is no sense to make this in such small maps.

This is by the far worst idea for CAS
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Last edited by Iceman11; 2016-11-15 at 21:09..
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Old 2016-11-15, 18:08   #3
SkyEmperor
Default Re: Complete revamp of aa missile and flare system

Flight models should be changed aswell then, otherwise some might be too op.
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Old 2016-11-16, 00:13   #4
DogACTUAL

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Default Re: Complete revamp of aa missile and flare system

Quote:
Originally Posted by Iceman11 View Post
Yea the maps in PR are 1000x1000.
There is no sense to make this in such small maps.

This is by the far worst idea for CAS
There are no 1k maps with aircraft and 2k maps have no radar guided aa of any sort.
The range of radar guided aa would also only be extended by 500m which is not that much for the biggest maps.
Please explain what your point is in more detailed fashion, thanks.
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Old 2016-11-16, 00:18   #5
DogACTUAL

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Default Re: Complete revamp of aa missile and flare system

Quote:
Originally Posted by SkyEmperor View Post
Flight models should be changed aswell then, otherwise some might be too op.
What do you mean? Since this would be applied to every aircraft, that would mean none of them would get any more advantages than they have right now over the other ones.
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Old 2016-11-16, 00:29   #6
Gerfand
Default Re: Complete revamp of aa missile and flare system

Can we get Flint from World in Conflit Modern Warfare??
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Old 2016-11-16, 05:08   #7
DogACTUAL

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Default Re: Complete revamp of aa missile and flare system

Yeah, would be nice if the missiles were capable of adjusting their way to intercept their target instead of going straight for it, i don't think the engine is capable of that though.
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Old 2016-11-16, 13:37   #8
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

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Default Re: Complete revamp of aa missile and flare system

Quote:
Originally Posted by Gerfand View Post
Can we get Flint from World in Conflit Modern Warfare??
Yet both wic and bf2 using python as scripting server-side language, we dont have that much control over networkable objects. Unfortunately, even if we would, bf2 engine performance falls far behind wic, not to mention larger map sizes(wic has maps of 0.5km, we have 4km(and falklands ) and required accuracy for fps aswell deny any ability for us to have something similar.

On a side point, prism and flint both have in common that they running in main thread, and there's great article available in internets to read more about it

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2016-11-16, 14:21   #9
SkyEmperor
Default Re: Complete revamp of aa missile and flare system

Quote:
Originally Posted by DogACTUAL View Post
What do you mean? Since this would be applied to every aircraft, that would mean none of them would get any more advantages than they have right now over the other ones.
Some jets turn better. I don't see how you can have an actual dogfight on PR.
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Old 2016-11-16, 19:03   #10
Iceman11
Banned
Default Re: Complete revamp of aa missile and flare system

BECAUSE THIS IS 300 YEAR OLD GAME. IS IT NOW EASIER FOR YOU TO UNDERSTAND?
How would you model chaffs in game huh? They aren't even there for spoofing radar missiles. THEY ARE FOR BREAKING RADAR LOCK. Since we don't have radars in this game and surely can't be done, then why bother. Pleas in future if you are gonna be writing suggestions like this read a book or two. Things aren't remotely close like you think they are. Ignorant...
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