project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
02 Aug 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2017-01-25, 03:45   #1
bahiakof

bahiakof's Avatar
Default How add the new markers in map?

Hello!

I would like to know what the next step is to complete this modification. Grateful!

bahiakof is offline Reply With Quote
Old 2017-01-27, 18:15   #2
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: How add the new markers in map?

Quote:
Originally Posted by bahiakof View Post
I would like to know what the next step is to complete this modification. Grateful!
As i(not me, mats actually ) noticed that your markers doesn't create, gone to look through the files.

Your next step is to learn bit of python.
As you may noticed already, buttons has con commands like this:
Code:
hudBuilder.setButtonNodeConCmd		"rcon spotted ifv" 0
What it does is sending rcon command to python. Markers in project reality is vehicles attached to them.
So what you need is to define your own rcon commands, then write a python module with rcon command handler that will catch rcon commands, parse them, create spawner and spawn objects with needed map icons. Take note that you need to preload your marker spawners in Factions/spawners/spawners_common.con so server would not crash when you'll try spawn them.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Old 2017-01-27, 23:55   #3
bahiakof

bahiakof's Avatar
Default Re: How add the new markers in map?

Quote:
[R-CON]rPoXoTauJIo
Good evening,

First of all I thank you for your attention and for the information. I realize that the second stage is very advanced and complex.

One question, what is the .py module of the existing icons (sniper, tank ...)?

Thank you!
bahiakof is offline Reply With Quote
Old 2017-01-28, 12:07   #4
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: How add the new markers in map?

It's lying around realitygameplay, realitymarkers, realitycore etc, but all those are complied. That's why you have to write your one.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Old 2017-01-30, 14:00   #5
bahiakof

bahiakof's Avatar
Default Re: How add the new markers in map?

Good Morning,

Ok, I understood... I have to create a module exclusively for this project.

One question, could you help to complete this project, or know someone who wants to help develop the module?
bahiakof is offline Reply With Quote
Old 2017-07-06, 03:46   #6
bahiakof

bahiakof's Avatar
Default Re: How add the new markers in map?

I updated atlas02 and added new icons

bahiakof is offline Reply With Quote
Old 2017-07-06, 08:14   #7
parch
Supporting Member

parch's Avatar
Default Re: How add the new markers in map?

Very nice, I really like that you've added a way to mark firendly supplies.
I'm not a huge fan of micromanaging commanders during public games, but I can definately see this being useful in some situations.


parch is offline Reply With Quote
Old 2017-07-06, 12:42   #8
bahiakof

bahiakof's Avatar
Default Re: How add the new markers in map?

Quote:
Originally Posted by parch View Post
Very nice, I really like that you've added a way to mark firendly supplies.
I'm not a huge fan of micromanaging commanders during public games, but I can definately see this being useful in some situations.
Hello,
I'm glad you liked this project.

I play as a commander, and within the strategy and guidance I provide to the squad leaders, these marking would make my job easier.

I hope one day something similar will be implemented officially.
bahiakof is offline Reply With Quote
Old 2023-08-06, 15:51   #9
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: How add the new markers in map?

Quote:
Originally Posted by bahiakof View Post
Hello,
I'm glad you liked this project.

I play as a commander, and within the strategy and guidance I provide to the squad leaders, these marking would make my job easier.

I hope one day something similar will be implemented officially.
WIP but soon™

Arab is offline Reply With Quote
Old 2023-09-06, 13:39   #10
Mdx00
Default Re: How add the new markers in map?

Quote:
Originally Posted by Arab View Post
WIP but soon™
COOL, can't wait for this useful new markers!
Mdx00 is offline Reply With Quote
Reply


Tags
add, commander, improving, map, markers, work

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:35.