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Old 2017-07-12, 23:25   #1
Ferdinand_Amadeus
PR Server License Moderator
Default Siege at Ochamchira

Hey guys i've remembered great map ochamchira, can we get it back?
And if no - what's stopping it from being brought back? Performance issues? Gameplay? What can i do to fix it in those cases?
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Old 2017-07-13, 09:55   #2
QuickLoad
Default Re: Siege at Ochamchira

ooh it kind of reminds me of...
op. barracuda and dragon fly kind of squished.
im curious to see why it's no longer in
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Old 2017-07-13, 10:05   #3
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: Siege at Ochamchira

I do believe it was removed primarily because of it being prone to crashing the server.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2017-07-13, 10:59   #4
Outlawz7
Retired PR Developer

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Default Re: Siege at Ochamchira

Design issues IIRC, seemed like the idea was to have CQB fights over the 5 flags but either Militia never got close to it or British defense was so poor all five were lost.

edit: I looked it up in internal forums, reason for removal was too many bugs, map needed fixing.

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Last edited by [R-DEV]Outlawz7; 2017-07-13 at 11:39..
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Old 2017-07-13, 14:10   #5
Ferdinand_Amadeus
PR Server License Moderator
Default Re: Siege at Ochamchira

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Design issues IIRC, seemed like the idea was to have CQB fights over the 5 flags but either Militia never got close to it or British defense was so poor all five were lost.

edit: I looked it up in internal forums, reason for removal was too many bugs, map needed fixing.
Well yes, I agree with you that this layout is not the best. I more like this one:


But what I want to say, since the project "CSLA" I froze, because of the lack of an animator.
I have more time and I have desire, I can try to re-work this map, fix some bugs and so on, like some guy trying to re-work Arctic Lion.
What do you think?
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Old 2017-07-13, 14:18   #6
X-Alt
Default Re: Siege at Ochamchira

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Design issues IIRC, seemed like the idea was to have CQB fights over the 5 flags but either Militia never got close to it or British defense was so poor all five were lost.

edit: I looked it up in internal forums, reason for removal was too many bugs, map needed fixing.
It always had its haters, probably 2x more than Kashan or Qinling at the time.


Still, I had some pretty good memories and it wasn't fundamentally flawed like Fools Road Vietnam.
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Old 2017-07-13, 14:19   #7
Outlawz7
Retired PR Developer

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Default Re: Siege at Ochamchira

That layout was just as bad, British would attack Village cos it was easier to defend and it forced Militia to defend rather than put everyone into attack.

If you have the time and will, go for it. I searched for backups but seems we don't have this map anywhere I know, so you might need to download PR 0.9 to get files

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Old 2017-07-13, 14:25   #8
Ferdinand_Amadeus
PR Server License Moderator
Default Re: Siege at Ochamchira

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
That layout was just as bad, British would attack Village cos it was easier to defend and it forced Militia to defend rather than put everyone into attack.

If you have the time and will, go for it. I searched for backups but seems we don't have this map anywhere I know, so you might need to download PR 0.9 to get files
Good, I will find 0.9 and dowload, do you have some list of bugs or gameplay issues on this map to solve ? That I would know where to start.
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Old 2017-07-13, 15:02   #9
Outlawz7
Retired PR Developer

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Default Re: Siege at Ochamchira

Quote:
Originally Posted by Ferdinand_Amadeus View Post
do you have some list of bugs or gameplay issues
No, all screenshots&videos of reported bugs are dead.

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Old 2017-07-24, 07:55   #10
projectmundus
Default Re: Siege at Ochamchira

I think it's because of performance issues that it's not being brought back.
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