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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2017-10-21, 11:13 | #1 |
Join Date: Dec 2006
Posts: 311
Norway
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Faction variety
There is the thing that Russia is common on most maps. Unless my counting is bad, Russia is present on 18 out of the 52 maps. If you compare it to the other main factions you have China with 7 maps, and MEC with 9.
I get that a lot of it is mapper preference and all that, but maybe one could think of other scenarios that placed either MEC or Chinese forces in Russian areas. If all of these three factions were attacked by American and NATO forces, is it not natural to assume they would work together? The US forces are absolutely everywhere, what would stop a MEC division to transfer to Europe and fight battles here? Same with China, there are rails and roads connecting all three. I have no idea how hard it would be to swap factions on any map, or if mappers would want to, but it might be a idea to get a little more variety. At least I would love to see MEC fighting in dense forests. It could be interesting to discuss at least. |
2017-10-21, 19:37 | #2 |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: Faction variety
You can only have factions with the same voices on the same teams on maps.
If you want russia on a map, you can only off faction for example with Militia. Much like MEC maps have Hamas and insurgents on it. It would be pretty weird to have MEC soldiers speaking russian. |
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2017-10-21, 20:18 | #3 | |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: Faction variety
Quote:
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2017-10-21, 20:30 | #4 |
Retired PR Developer
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Re: Faction variety
Think he means to entirely swap a faction, not just on a layer ('cause then you're indeed stuck with the voices). Swapping a faction means changing a single line in the map's init.con. But obviously you'd also have to redo the vehicle layouts.
I would welcome a map that features MEC on woodland, or China on desert, or -insert here-. It just takes someone to come up with the idea... and the map that goes with it. |
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2017-10-21, 22:06 | #5 | |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: Faction variety
Quote:
Also a nice idea would be MEC vs Taliban where MEC represents the afghan goverment troops. | |
2017-10-22, 00:28 | #6 |
Join Date: Dec 2006
Posts: 311
Norway
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Re: Faction variety
Yeah, I'm talking about f.ex having MEC fight on Route E106 instead of Russia, or China being on Yamalia instead of Russia. To get variety without making new maps. Making 9 new maps to even out the MEC vs Russia numbers probably won't happen.
Of course, the mapper decides, but maybe they can be convinced? I'm aware of the double factions language limitations so those match-ups should stay the way they are. |
2017-10-22, 00:32 | #7 |
Join Date: Apr 2016
Posts: 13
France
Location: Reims
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Re: Faction variety
That's a great idea, it would be quite refreshing to see some faction variety on some already existing maps (if the creator of the map will allow it of course).
But since MEC, China and Russia are working against NATO then what is Black Gold? |
2017-10-22, 16:04 | #8 |
Join Date: May 2012
Posts: 144
Mexico
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Re: Faction variety
but is possible to change lenguage in the maps?
some ideas: Pavlosky bay: EEUU defending vs Invasion of China Fools Road; Rusia vs Duth forces |
2017-10-23, 09:06 | #9 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Faction variety
Didn't I make a thread similiar to this already? My solution was different though.
https://www.realitymod.com/forum/f10...r-faction.html |
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2017-10-23, 12:21 | #10 | |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: Faction variety
Quote:
In the case of Fools Road, if you were to replace Militia with Russia in some layer you could have the Militia still in some layer (like Black Gold), as the Militia is Eastern European it wouldn't be an issue to have them speaking Russian, same goes to the US and Canada, as they use the same voice files it's not a problem using them interchangeably. Switching factions and vehicles in a map can be done in a few minutes, I've tried doing it for an event on an old server but the server ended before the event could take place, so I never got to test it in practice, it did work locally Devs please do correct me if I'm wrong, but I believe these changes are just serverside, so a server can in theory change all the factions on some map and have people play them without having to download anything, only catch would be that the server would need to have a password. | |
Last edited by SShadowFox; 2017-10-23 at 12:27..
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Tags |
faction, variety |
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