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PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues |
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Thread Tools | Display Modes |
2018-02-26, 11:49 | #1 |
Join Date: Apr 2015
Posts: 60
Germany
Location: Freyenstein
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This implementation is not part of the FIPS-approved cryptographic algorithms for the
Game ctd after loading and pre entering main menu.
pr err messg.JPG Code: Code:
Project Reality Log File PRLauncher.exe started at: 2018-02-26T11:51:30 Critical Error: An unhandled exception has occured. Details are as follows: Diese Implementation ist nicht Teil der FIPS-überprüften kryptographischen Algorithmen für die Windows-Plattform. (Original Message) This implementation is not part of the FIPS-approved cryptographic algorithms for the Windows platform. (Translation of the german text above) Further details can be found in the following file: C:\Program Files (x86)\Project Reali...PRLauncher.log Please report this error to the Project Reality Team, and include the log file in your report. Visit Support Forum > System.InvalidOperationException: Diese Implementation ist nicht Teil der FIPS-überprüften kryptographischen Algorithmen für die Windows-Plattform. bei System.Security.Cryptography.MD5CryptoServiceProvider..ctor() bei Reality.Utils.Extensions.ToMD5(String ) bei Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 ) bei Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 ) bei Reality.BF2.GameSpy.LoginServer.(SocketState , String ) bei Reality.BF2.GameSpy.LoginServer.(IAsyncResult ) bei System.Net.LazyAsyncResult.Complete(IntPtr userToken) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Net.ContextAwareResult.Complete(IntPtr userToken) bei System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) bei System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Code:
System Information ------------------ Operating System: Microsoft Windows 7 Professional (6.1.7601) Architecture: 64-Bit Current Culture: German (Germany) Motherboard: ASRock M3A770DE Processor: AMD Athlon(tm) II X4 640 Processor (Physical: 4, Logical: 4) Memory: 24,00 GB DIMM Modules: DIMM0: 4,00 GB @ 400 MHz DIMM1: 4,00 GB @ 400 MHz DIMM2: 8,00 GB @ 400 MHz DIMM3: 8,00 GB @ 400 MHz Page File: -1888256,00 B .NET Framework: 4.5.2, Runtime: 4.0.30319.34209 Display Information ------------------- Display Device(s): PnP-Monitor (Standard) on NVIDIA GeForce GTX 750 Display Mode(s): 1600 x 1200 (32 bit) @ 60 Hz Driver Version: 23.21.13.9065 (390.65) Display Memory: 2,00 GB Multisampling: 2, 4, 8 DPI: 96 (100%) Audio Information ----------------- Primary Playback: Lautsprecher (High Definition A Primary Recording: Mikrofon (High Definition Audio Open AL Renderer: Software EAX: True EAX 1.0: False EAX 2.0: True EAX 3.0: False EAX 4.0: False EAX 5.0: False X-RAM: False Disk Information ---------------- Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2 Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True Profiles Path: C:\Users\'-'\Documents\ProjectReality\Profiles Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True Update DL Path: C:\Users\'-'\AppData\Local\Project Reality\Project Reality BF2\Downloads Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True Update Log Path: C:\Users\'-'\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True Game Information ---------------- Installed Mods: pr Current Mod: pr Version: Standalone - 1.0 PR Version: 1.5.3.1 Language: english Debug Available: False Large Address: True Supported Hardware: None Profile Information ------------------- Profile 0001: Rotblut Type: Online Last Used Profile: True View Intro: True Fullscreen: True Display Mode: 1600x1200@60Hz Display Mode Valid: True Graphics Scheme: High Multisampling: 8x VSync: True NoLods: False Terrain Quality: High Effects Quality: High Geometry Quality: High Texture Quality: High Lighting Quality: High Dynamic Shadows: High Dynamic Lights: High Texture Filtering: High Audio Provider: Software Provider Valid: True Audio Quality: Medium EAX: True Profile 0002: [PR]RPX|Rotblut Type: Online View Intro: True Fullscreen: True Display Mode: 1600x1200@60Hz Display Mode Valid: True Graphics Scheme: High Multisampling: 8x VSync: True NoLods: False Terrain Quality: High Effects Quality: High Geometry Quality: High Texture Quality: High Lighting Quality: High Dynamic Shadows: High Dynamic Lights: High Texture Filtering: High Audio Provider: Software Provider Valid: True Audio Quality: Low EAX: True See the MD5 Issue, seems my hash is fucked somehow? |
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2018-02-26, 12:45 | #2 |
Join Date: Apr 2015
Posts: 60
Germany
Location: Freyenstein
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Re: This implementation is not part of the FIPS-approved cryptographic algorithms for
Found Solution for above Problem!
https://knowledgebase.progress.com/a...thms-exception Sorry for making a Thread about it, but..... Panic. |
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2018-02-27, 00:59 | #3 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: This implementation is not part of the FIPS-approved cryptographic algorithms for
Good to hear you got it sorted out! Thanks for letting us know with the link.
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Tags |
algorithms, cryptographic, fipsapproved, implementation, part |
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