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2021-10-20, 22:37 | #1 |
Join Date: Dec 2010
Posts: 38
Sweden
Location: Borås
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[Map] Alvsborg (1km) [WIP]
Problems
PICTURE #1 PICTURE #2 PICTURE #3 PICTURE #4
SOLVED The problem was that my TreeAmbientColor in my Lightsettings was too dark. I ended up re-doing all of my lightsettings and now it looks much better. |
Last edited by SGT.CHRISTIAN; 2021-10-21 at 14:00..
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2021-10-21, 09:31 | #2 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Alvsborg (1km) [WIP]
Looks pretty good for a first try at getting to know the editor!
1. You can make a separate layer (without any gamemode or size boxes checked) and put the field in that layer, then hide it when doing terrain lightmaps. You can then paint the ground in the color of the fields before doing lightmaps (then closing editor without saving) or fix it in photoshop after. 2. Make sure you have lowdetail 1 on the terrain textures in the tweakbar and then in the texture box on the right you press "set low detail texture" pick the texture in that list hit ok and then hit the generate low detail. when it comes to close range view you can set TopTiling in tweakbar to a value between 30-60 to change the scale of the detail texture. You can also set ColorTiling to higher or lower values, to fix the tiling in minimap and long range views. You have to repaint terrain to see the difference on this. 3. I also had this problem on reichswald, in the end i had to go over every road manually with the modify terrain tool and even all those bumps one by one ... However i first suggest you do the usual steps of deleting everything in yourmap\roads folder, start editor, apply spline on all roads and then hit build all final roads, save. Selecting and raising the entire spline into the air after applying spline and before building all final roads might also help. It might also help to change compatability mode of editor to windows 98/me for this thing only. I'm not sure it will help but i had some other problems with roads that 98/me compatability solved. It seems to happen only on 1km maps though. |
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Last edited by Ason; 2021-10-21 at 10:17..
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2021-10-21, 10:25 | #3 |
PR:BF2 Lead Developer
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Re: [Map] Alvsborg (1km) [WIP]
For the roads you can also tweak
Code:
renderer.roadDepthBias float -> float e.g. on Kashan renderer.roadDepthBias -0.0000025 |
Mineral: TIL that Wire-guided missiles actually use wire
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2021-10-21, 12:46 | #4 |
Join Date: Dec 2010
Posts: 38
Sweden
Location: Borås
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Re: [Map] Alvsborg (1km) [WIP]
Thank you both for the helpful replies. I'll take your tips and try to make the best use of them. Off to wrestle with the editor again...
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2021-10-21, 13:43 | #5 |
Join Date: Dec 2010
Posts: 38
Sweden
Location: Borås
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Re: [Map] Alvsborg (1km) [WIP]
Updated main post. Problem with my wheatfield persists.
EDITED: Fixed. |
Last edited by SGT.CHRISTIAN; 2021-10-21 at 14:00..
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