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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2022-04-06, 22:55 | #1 |
Join Date: Jul 2018
Posts: 10
Hungary
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Ascheberg ctd
Description:
After going from another map to Ascheberg, parts of the map are glitched and moving in viewing distance of those parts will freeze frame, then crash the game. After some testing the crash only occurs if the previous map was 2km or bigger, 1km map only goes as far as to freeze frame, which can be "fixed" by alt-tabing. During the frame freeze the game can still be interacted with and the cursor will still show up when it should. Steps to Reproduce: Load any map 2km or bigger, then load Ascheberg (only tested on AAS std but i remeber encountering this on lrg aswell) and move in view distance of a glitched part (usually the area surrounding the first cappable flag.) Screenshots / Video: These have been taken after a 1km map, same thing occurs after bigger maps followed by a CTD: The error message: Tested On: Ascheberg AAS standard, local server, HOG clan server, 3 sevens (U-777) server Video Settings: Code:
System Information ------------------ Operating System: Microsoft Windows 10 Pro (10.0.19042) Architecture: 64-bit Current Culture: Hungarian (Hungary) Motherboard: ASRock Z68 Pro3-M Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (Physical: 4, Logical: 4) Memory: 8,00 GB DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz ChannelB-DIMM0: 4,00 GB @ 1600 MHz Page File: 8,50 GB .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000 Display Information ------------------- Display Device(s): Generic PnP Monitor on Radeon RX550/550 Series Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz Driver Version: 30.0.15019.1005 Display Memory: 4,00 GB Multisampling: 2, 4, 8 DPI: 96 (100%) Audio Information ----------------- Primary Playback: Microsoft Sound Mapper Primary Recording: Microphone (Realtek High Defini Open AL Renderer: Software EAX: True EAX 1.0: False EAX 2.0: True EAX 3.0: False EAX 4.0: False EAX 5.0: False X-RAM: False Disk Information ---------------- Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2 Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True Profiles Path: D:\Users\Pesta\Documents\ProjectReality\Profiles Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True Update DL Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\Downloads Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True Update Log Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True Game Information ---------------- Installed Mods: pr Current Mod: pr Version: Standalone - 1.0 PR Version: 1.7.1.0 Language: english Debug Available: False Large Address: True Supported Hardware: None Missing dependencies: None Ignored dependencies: None Profile Information ------------------- Profile 0001: Pesta Type: Online Last Used Profile: True View Intro: False Fullscreen: True Display Mode: 1920x1080@60Hz Display Mode Valid: True Graphics Scheme: High Multisampling: 8x VSync: False Terrain Quality: High Effects Quality: High Geometry Quality: High Texture Quality: High Lighting Quality: High Dynamic Shadows: High Dynamic Lights: High Texture Filtering: High Statics Lod-Scale: 1,0 Overgrowth Lod-Scale: 1,0 NoLods Terrain: True Audio Provider: Hardware Provider Valid: True Audio Quality: High EAX: True Profile 0002: offline Type: Offline View Intro: False Fullscreen: True Display Mode: 1920x1080@60Hz Display Mode Valid: True Graphics Scheme: Medium Multisampling: Off VSync: False Terrain Quality: Low Effects Quality: High Geometry Quality: Low Texture Quality: Medium Lighting Quality: Low Dynamic Shadows: Medium Dynamic Lights: Medium Texture Filtering: Medium Statics Lod-Scale: 1,0 Overgrowth Lod-Scale: 1,0 NoLods Terrain: False Audio Provider: Hardware Provider Valid: True Audio Quality: Medium EAX: True Other stuff: Crash dump and performance log before and up until the crash: very long google drive link Edit: Added google drive link for a crashdump and performance log |
Last edited by pesta38; 2022-04-07 at 12:20..
Reason: Added google drive link for a crashdump and performance log
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2022-04-07, 10:11 | #3 |
Join Date: Apr 2016
Posts: 33
Netherlands
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Re: Ascheberg ctd
Great report!
I was thinking of making a post as well but this probably is more informative. Just thought I add to this anyway I have played it twice now and both times multiple people in my squad crashed out of this specific map more than once. While they normally don't as far as I have experienced. Not saying I know for a fact the map is the issue but I certainly have the strong suspicion that is the case. |
2022-04-07, 10:38 | #4 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: Ascheberg ctd
I crashed both times while loading this map after playing another map with a memory.dll error, then loads fine after restarting the game and rejoining the server.
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HITREG CARRY |
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2022-04-07, 12:15 | #5 |
Join Date: Jul 2018
Posts: 10
Hungary
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Re: Ascheberg ctd
In the 4 years of me playing this game this is the first time I encountered this issue and it only occurs on this map. I managed to get some performance logs and a crash dump since making the post: very long google drive link
I'll also add the link to the original post for ease of access. |
2022-04-07, 15:25 | #6 | |
PR:BF2 Lead Developer
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Re: Ascheberg ctd
Quote:
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Mineral: TIL that Wire-guided missiles actually use wire
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2022-04-07, 15:47 | #7 |
Join Date: Jul 2018
Posts: 10
Hungary
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Re: Ascheberg ctd
Yes, unfortunately I only managed to get as far as the frame freeze today but during that a screenshot triggers the crash. Will try again later today to get a crashdump without the screenshot.
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2022-04-07, 21:35 | #8 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: Ascheberg ctd
3/3 times I have loaded this map after playing another map I have crashed with memory.dll allocation CTD.
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HITREG CARRY |
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2022-04-08, 08:06 | #9 |
PR:BF2 Lead Developer
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Re: Ascheberg ctd
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Mineral: TIL that Wire-guided missiles actually use wire
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2022-04-08, 10:06 | #10 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: Ascheberg ctd
Haven't tried that yet.
I crashed to desktop in the middle of the round on this map yesterday as well. Never have any issues on any other map, it seems to really like to eat up all the 4GB of RAM that PR can allocate and then crash. |
HITREG CARRY |
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