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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2022-04-06, 22:55   #1
pesta38
Default Ascheberg ctd

Description:

After going from another map to Ascheberg, parts of the map are glitched and moving in viewing distance of those parts will freeze frame, then crash the game. After some testing the crash only occurs if the previous map was 2km or bigger, 1km map only goes as far as to freeze frame, which can be "fixed" by alt-tabing. During the frame freeze the game can still be interacted with and the cursor will still show up when it should.


Steps to Reproduce:

Load any map 2km or bigger, then load Ascheberg (only tested on AAS std but i remeber encountering this on lrg aswell) and move in view distance of a glitched part (usually the area surrounding the first cappable flag.)


Screenshots / Video:

These have been taken after a 1km map, same thing occurs after bigger maps followed by a CTD:









The error message:




Tested On:

Ascheberg AAS standard, local server, HOG clan server, 3 sevens (U-777) server


Video Settings:

Code:
System Information
------------------
    Operating System: Microsoft Windows 10 Pro (10.0.19042)
        Architecture: 64-bit
     Current Culture: Hungarian (Hungary)
         Motherboard: ASRock Z68 Pro3-M
           Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (Physical: 4, Logical: 4)
              Memory: 8,00 GB
        DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
                      ChannelB-DIMM0: 4,00 GB @ 1600 MHz
           Page File: 8,50 GB
      .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
   Display Device(s): Generic PnP Monitor on Radeon RX550/550 Series
     Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
      Driver Version: 30.0.15019.1005
      Display Memory: 4,00 GB
       Multisampling: 2, 4, 8
                 DPI: 96 (100%)

Audio Information
-----------------
    Primary Playback: Microsoft Sound Mapper
   Primary Recording: Microphone (Realtek High Defini
    Open AL Renderer: Software
                 EAX: True
             EAX 1.0: False
             EAX 2.0: True
             EAX 3.0: False
             EAX 4.0: False
             EAX 5.0: False
               X-RAM: False

Disk Information
----------------
        Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
            Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
       Profiles Path: D:\Users\Pesta\Documents\ProjectReality\Profiles
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
      Update DL Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\Downloads
                      Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True
     Update Log Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
         Current Mod: pr
             Version: Standalone - 1.0
          PR Version: 1.7.1.0
            Language: english
     Debug Available: False
       Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
-------------------
        Profile 0001: Pesta
                Type: Online
   Last Used Profile: True
          View Intro: False
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
     Graphics Scheme: High
       Multisampling: 8x
               VSync: False
     Terrain Quality: High
     Effects Quality: High
    Geometry Quality: High
     Texture Quality: High
    Lighting Quality: High
     Dynamic Shadows: High
      Dynamic Lights: High
   Texture Filtering: High
   Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
      NoLods Terrain: True
      Audio Provider: Hardware
      Provider Valid: True
       Audio Quality: High
                 EAX: True

        Profile 0002: offline
                Type: Offline
          View Intro: False
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
     Graphics Scheme: Medium
       Multisampling: Off
               VSync: False
     Terrain Quality: Low
     Effects Quality: High
    Geometry Quality: Low
     Texture Quality: Medium
    Lighting Quality: Low
     Dynamic Shadows: Medium
      Dynamic Lights: Medium
   Texture Filtering: Medium
   Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
      NoLods Terrain: False
      Audio Provider: Hardware
      Provider Valid: True
       Audio Quality: Medium
                 EAX: True

Other stuff:

Crash dump and performance log before and up until the crash: very long google drive link


Edit: Added google drive link for a crashdump and performance log
pesta38 is offline
Last edited by pesta38; 2022-04-07 at 12:20.. Reason: Added google drive link for a crashdump and performance log
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Old 2022-04-07, 08:27   #2
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: Ascheberg ctd

Have you had this issue on any other map?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-04-07, 10:11   #3
Woxbel
Default Re: Ascheberg ctd

Great report!

I was thinking of making a post as well but this probably is more informative.
Just thought I add to this anyway I have played it twice now and both times multiple people in my squad crashed out of this specific map more than once. While they normally don't as far as I have experienced. Not saying I know for a fact the map is the issue but I certainly have the strong suspicion that is the case.
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Old 2022-04-07, 10:38   #4
PBAsydney
Supporting Member

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Default Re: Ascheberg ctd

I crashed both times while loading this map after playing another map with a memory.dll error, then loads fine after restarting the game and rejoining the server.




HITREG CARRY
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Old 2022-04-07, 12:15   #5
pesta38
Default Re: Ascheberg ctd

In the 4 years of me playing this game this is the first time I encountered this issue and it only occurs on this map. I managed to get some performance logs and a crash dump since making the post: very long google drive link

I'll also add the link to the original post for ease of access.
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Old 2022-04-07, 15:25   #6
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: Ascheberg ctd

Quote:
Originally Posted by pesta38 View Post
In the 4 years of me playing this game this is the first time I encountered this issue and it only occurs on this map. I managed to get some performance logs and a crash dump since making the post: very long google drive link

I'll also add the link to the original post for ease of access.
Thanks for the dump. Did that crash happen when you were creating a screenshot?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-04-07, 15:47   #7
pesta38
Default Re: Ascheberg ctd

Quote:
Originally Posted by Mats391 View Post
Thanks for the dump. Did that crash happen when you were creating a screenshot?
Yes, unfortunately I only managed to get as far as the frame freeze today but during that a screenshot triggers the crash. Will try again later today to get a crashdump without the screenshot.
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Old 2022-04-07, 21:35   #8
PBAsydney
Supporting Member

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Default Re: Ascheberg ctd

3/3 times I have loaded this map after playing another map I have crashed with memory.dll allocation CTD.




HITREG CARRY
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Old 2022-04-08, 08:06   #9
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: Ascheberg ctd

Quote:
Originally Posted by PBAsydney View Post
3/3 times I have loaded this map after playing another map I have crashed with memory.dll allocation CTD.
Even when you do it on empty server or playing local?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-04-08, 10:06   #10
PBAsydney
Supporting Member

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Default Re: Ascheberg ctd

Quote:
Originally Posted by Mats391 View Post
Even when you do it on empty server or playing local?
Haven't tried that yet.

I crashed to desktop in the middle of the round on this map yesterday as well.

Never have any issues on any other map, it seems to really like to eat up all the 4GB of RAM that PR can allocate and then crash.




HITREG CARRY
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