This is a quick tutorial on how to enable controls to allow you to move the camera with ctrl on a Player Controlled Object/Weapon - transferring the ability from airplanes to enterable weapons like stationaries.
You would need to add
Code:
ObjectTemplate.controlsCategory VCAir
in the first paragraph of your code, so under
Code:
ObjectTemplate.seatAnimationSystem x
Then search for 'create Camera', and underneath - add the following code:
Code:
ObjectTemplate.setMinRotation -125/-20/0
ObjectTemplate.setMaxRotation 125/20/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.restoreRotationOnExit 1
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.CVMNose 1
The camera will only work on CVM (Camera View Mode) Nose as the free look feature is used for airplanes with CVMNose set as 1 (on).
Applied to stationary vehicles, you are basically setting it to use airplane controls which means inverted controls in the menu will apply to the freelook camera set on stationaries depending on configuration.