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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Join Date: Feb 2007
Posts: 55
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Posture change to prone: 1.5s accuracy debuff. Seriously.Please.Pretty please?
Pretty please with sugar on top? Ok i said it ![]() |
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#2 |
Join Date: Oct 2005
Posts: 3,546
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Not sure if there is a solution to the instaproning - the devs have been looking for a solution since instaproning has existed.
And animation could be a viable solution, as with the MG ironsight delay/animation. Unfortunately, the team is short on animators atm. |
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#3 |
Join Date: Feb 2006
Posts: 3,215
Location: "destruction of WEYBRIDGE and Shepperton"
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When you say they are short, do they have any at all????????
Are animators just hard to come by these days or what? |
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#4 |
Join Date: Feb 2007
Posts: 55
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TBH, im not too bothered about the animation, i think its fine for poeple to dive for cover as an evasive tactic. Its the allowing to shoot, which is not made more difficult as your view just drops lower nice and smoothly... compared to what your enemy sees - you going flat mid air and bellyflopping the dirt, or rolling to one side. the person whos diving view doesnt jerk up and down or spin 360 degrees. Also with insurgents RPG they gain accuracy boost when dolphin diving ala Nilla
![]() So as with vanilla theres accuracy boost when diving to prone is it not possible to invert for a short time? To match how long the diving animation lasts + small refocus time. |
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#5 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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search?
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#6 |
Join Date: Aug 2005
Posts: 711
Location: Pittsburgh
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Yes Royalwolf. Try searching dude. Its been discussed to death and the devs are still trying to figure out a solution.
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#7 |
Join Date: Nov 2005
Posts: 209
Location: London
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I could change the animation timing easy enough (inside maya at least)
Don't think that would cure the problem tho, as said here speed is needed to dive for cover etc. A delay fire seems to be the fix but as I have been told before not doable. |
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#8 |
![]() Join Date: Nov 2006
Posts: 925
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It's the one big problem at the moment. Well for me
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![]() AKA Ecko1987 Beep-Beep-Beep. |
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#9 |
Join Date: May 2006
Posts: 1,382
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This seems like the only big problem left from vBF2...
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#10 |
Join Date: Dec 2006
Posts: 134
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you cant shoot while going prone in PR, can you? if so you should fix that. I know its possible cuz it happens in BF2142 and it has the same GE
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Tags |
15s, accuracy, change, debuff, posture, prone |
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