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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2006-01-20, 08:17 | #1 |
Retired PR Developer
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3 point slings
i know this is an eye candy isue but does any one else think that when you holster your rifle where does it go? seeing as it has no sling the guy must throw it on the floor.
I would love to see slings added it would be cool. |
Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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2006-01-20, 09:35 | #2 | |
Join Date: Nov 2005
Posts: 604
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2006-01-20, 13:29 | #3 |
Join Date: Jun 2005
Posts: 586
Location: UK - Middlesbrough
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Because the game scenes are so vast and the player and vehicle counts very large also cuts we made for BF2.
Example: In CSS or many other FPS game you will see your weapon on the floor if you drop it and it interacts with the world. In BF2 you can not drop individual weapons, only kits. Kits viewed as a very simple (And low poly) bag. CSS etc uses much smaller maps so it can concentrate the detail and use much higher poly surroundings and objects. If BF2 was kitted up with the same dense triangle surroundings alike of CSS but with huge maps and lots of vehicles and players it would be unplayable or the dredded 'fog' would be increased to counter it so much that it would be like walking in a bubble. Because if you are wondering the only reason the 'fog' exists is because that is the detailed render limit. If the fog could be fully removed the game WOULD be unplayable due to massive lag. For example weapons and skins etc found at CDG: http://www.cdg.net/forums/index.php?c=3 check in the WIP forum and Source Release Section. You will find some super detailed models and textures which work really well in smaller games like CSS that the forum is mostly aimed at. But none of them could be used as a BF2 Weapon because they are simply too dense. I went on a bit there but basically what i'm saying is that little detailed pieces of quality you might see in other games simply are not possible if you want to keep the large multiplayer games you are all used too... |
Last edited by TerribleOne; 2006-01-20 at 13:45..
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2006-01-20, 15:45 | #4 |
Retired PR Developer
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my meaning was that in real life you have a weapon sling but in bf2 to change weapn you have no where to put your rifle a sling would be a nice addition.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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2006-01-20, 17:52 | #5 | |
Join Date: Nov 2005
Posts: 604
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Having the rifle, pistol, grenades and possible other things on the high poly soldier mesh wouldnt really add that much in comparison. Edit: Especially since the only real additions would be one time use weapons, such as grenades. If you carry a rifle, holster it to pull up your pistol, you dont really add much polygons do you? You just shifted it around a little, hehe. | |
Last edited by dawdler; 2006-01-20 at 18:07..
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2006-01-20, 22:35 | #6 |
Retired PR Developer
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Operation Flashpoint didnt seem to have problems having EVERY soldier sling his weapon / AT weapon, and you could fit 100+ characters and vehicles in a battle at once.
Yes I agree, dynamically moving/removing the weapon would be awesome. But I doubt would be an easy task. The main thing though, is that it actually takes TIME to put that grenade back and unsling and ready your weapon. In BF2 you can change weapons at lightning speed. Realistic? No. Something even more complicated but really sweet, would be character models actually have to pull out the new mag from their LBV/Chest rig. And drop their old mag. Now that would be very nice. When out of mags you should throw your last empty mag towards the enemy |
2006-01-20, 22:50 | #7 | |
Join Date: Nov 2005
Posts: 604
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2006-01-20, 23:23 | #8 |
Retired PR Developer
Join Date: Nov 2005
Posts: 1,807
Location: East Coast
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I know there is a knife holding thingy on people's legs.
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2006-01-20, 23:40 | #9 |
Join Date: Dec 2005
Posts: 274
Location: Canada
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They don't really take the mags out of the LBV, it's just kinda the general area, same for each mag too, kind of a lot to ask to have each LBV pouch get emptied though ...
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2006-01-20, 23:49 | #10 |
Join Date: May 2005
Posts: 477
Location: brighton, uk
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and maybe you could take an I Pod out of one and start listening to some bangin tunes lol
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point, slings |
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