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Old 2008-10-26, 16:35   #1
Shafty
Default You lost connection to Server (every 10 minutes)

guys- i need some help. I've searched the stickies and nothing is working.

I am getting DISCO every 10 minutes for some reason. Whats worse, is when I rejoin the server I find out that all vehicles have been locked because of me getting disconnected.

I called comcast and they see no service issue on their side.

I'm at a loss how this happens all the sudden.

anyone got a suggestion?
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Old 2008-10-26, 17:18   #2
Lan
Default Re: You lost connection to Server (every 10 minutes)

I've had routers in the past that mess me about with servers for css and bf2, if you are using a router try connecting without the router and see if you get the same problem if so then its the router.
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Old 2008-10-27, 01:14   #3
thepalerider

thepalerider's Avatar
Arrow Re: You lost connection to Server (every 10 minutes)

Are you on a wireless connection?
I've read Vista defaults to 'search for a better connection' every few minutes leading to disconnects.

Some routers with 'packet inspection' turned on can also trigger a disconnect when game data or voip traffic triggers a false "ping flood"attack and the router shuts down needed ports to protect your network.
So try turning packet inspection off to see if that helps.
If you have a busy network you can also get dropped if your packets are consistently getting delayed due to high traffic.( your ping jumps way up from time to time)
If your running Xp you can tune up your internet connection with TCP Optimizer to maximize throughput.
check out speed guides web site
click here to use their TCP/IP Analyzer
results will show if you can improve throughput.

Good luck
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Old 2008-10-27, 16:24   #4
Shafty
Default Re: You lost connection to Server (every 10 minutes)

I appreciate the post. I'll try this on Friday and let you know how I make out.

thanks again for your response.


cheers
Shafty
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Old 2008-10-27, 17:47   #5
Caboosehatesbabies
Default Re: You lost connection to Server (every 10 minutes)

Quote:
Originally Posted by Shafty View Post
I appreciate the post. I'll try this on Friday and let you know how I make out.

thanks again for your response.


cheers
Shafty
Yeah, that is REALLY ANNOYING Shafty. Do any of the DEV's know why, when he disconnects, most of the already spawned vehicles suddenly stick the the ground? For some reason they cannot be moved by anything, the only recourse is to blow them up and wait for them to respawn.
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Old 2008-10-28, 21:25   #6
Shafty
Default Re: You lost connection to Server (every 10 minutes)

where do i turn packet loss off? I'm in my netgear router but don't see that option?
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Old 2008-10-29, 00:52   #7
thepalerider

thepalerider's Avatar
Arrow Re: You lost connection to Server (every 10 minutes)

Look in the Firewall setup

The router provides a tight firewall by virtue of the way NAT works. Unless you configure the router to the contrary, the NAT does not respond to unsolicited incoming requests on any port, thereby making your LAN invisible to Internet cyberattackers. However, some network applications cannot run with a tight firewall. Those applications need to selectively open ports in the firewall to function correctly. The options on this page control several ways of opening the firewall to address the needs of specific types of applications. See also Virtual Server, Port Forwarding, Application Rules, and UPnP for related options.

Firewall Settings

Enable SPI
SPI ("stateful packet inspection" also known as "dynamic packet filtering") helps to prevent cyberattacks by tracking more state per session. It validates that the traffic passing through that session conforms to the protocol. When the protocol is TCP, SPI checks that packet sequence numbers are within the valid range for the session, discarding those packets that do not have valid sequence numbers.

Whether SPI is enabled or not, the router always tracks TCP connection states and ensures that each TCP packet's flags are valid for the current state.

NAT Endpoint Filtering

The NAT Endpoint Filtering options control how the router's NAT manages incoming connection requests to ports that are already being used.

Endpoint Independent
Once a LAN-side application has created a connection through a specific port, the NAT will forward any incoming connection requests with the same port to the LAN-side application regardless of their origin. This is the least restrictive option, giving the best connectivity and allowing some applications (P2P applications in particular) to behave almost as if they are directly connected to the Internet.
Address Restricted
The NAT forwards incoming connection requests to a LAN-side host only when they come from the same IP address with which a connection was established. This allows the remote application to send data back through a port different from the one used when the outgoing session was created.
Port And Address Restricted
The NAT does not forward any incoming connection requests with the same port address as an already establish connection.

Note that some of these options can interact with other port restrictions. Endpoint Independent Filtering takes priority over inbound filters or schedules, so it is possible for an incoming session request related to an outgoing session to enter through a port in spite of an active inbound filter on that port. However, packets will be rejected as expected when sent to blocked ports (whether blocked by schedule or by inbound filter) for which there are no active sessions. Port and Address Restricted Filtering ensures that inbound filters and schedules work precisely, but prevents some level of connectivity, and therefore might require the use of port triggers, virtual servers, or port forwarding to open the ports needed by the application. Address Restricted Filtering gives a compromise position, which avoids problems when communicating with certain other types of NAT router (symmetric NATs in particular) but leaves inbound filters and scheduled access working as expected.

UDP Endpoint Filtering
Controls endpoint filtering for packets of the UDP protocol.
TCP Endpoint Filtering
Controls endpoint filtering for packets of the TCP protocol.
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