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Old 2009-04-01, 13:30   #1
chuckduck
Default [Map] Training Grounds (4km) [WIP]

Ive began work on my new traing ground map which consists of:
  • Weapons Armoury
  • All Kits avalible for pickup
  • Obstacle/Assault Course
  • Rifle Range
  • Advanced Weapons Range
  • Explosives Weapons Range
  • MOUT Training (Shoot House)
  • Light Vehicles Track
  • Heavy Armour Track/Range
  • Simulated (US vs GB) Combat Enviroment
  • All Land Vehicles
  • All Helicopters
  • Maybe Planes
  • Maybe Para Jump Training (If i can work it out :P)
  • Maybe More (If you suggest Something)


I might need some custom objects for this map eg.MOUT Targets, Obstacles etc.
The map will either be 2km sq or maybe 4km sq (if i include jets)
If you would be kind enough to make a few static object please contact meh, and i wil show you want needs to be done.

Here are some pictures of the "Eagle Tower" I made from normal objects, its kinda bases on the Americas Army version...




Americas Army Version


Heres the beggining of the assault course:


Crawling section of the course:


Underwater tunney section:


Topdown view of the beggining of the course:


------------------------------------------------------------------------------------------------------

I also need you guys to give me your opinion,

Where should the training ground be set?

eg. Fort Benning, Fort Bragg, Sailbry Plain, Quantico....

What should the teams be?

eg. US Army Vs. US Marines, US Marines Vs. British Army........

Please give me your opinoin on this and i hope to post some screenies soon.
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Last edited by chuckduck; 2009-04-02 at 11:13..
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Old 2009-04-01, 14:49   #2
Durkie

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Default Re: [Map] Training Grounds [WIP]

I've the training ground is in America is should make it US army Vs. US marines.
Maybe you can include a small village to do some close combat training.
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Old 2009-04-01, 15:09   #3
$pyker
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Default Re: [Map] Training Grounds [WIP]

nice idea but there is a community maps section in this forum... you should have posted this there
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Old 2009-04-01, 15:32   #4
Wiman
Default Re: [Map] Training Grounds [WIP]

Good initiative, if you need any brainstorming done, feel free to give me a shout.

And US Army vs USMC could probably work out fine and just, if possible, have most of the other faction specific weapons as pick up kits.
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Old 2009-04-01, 16:28   #5
Z-trooper
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Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by $pyker View Post
nice idea but there is a community maps section in this forum... you should have posted this there
cookie for you.

/moved

Nice idea as well US army vs USMC "training" sounds like a fun concept, but I'm just a graphic monkey so don't listen to me


"Without geometry, life is pointless"
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Old 2009-04-01, 16:33   #6
chuckduck
Default Re: [Map] Training Grounds [WIP]

Well its good i got all this support, and i hope this map will be added in a future realease.
But i also need to know what you guys think what will be good see in the map eg. A Sniper Training Ground.
I also need to know if anyone is willing to help make a few statics for this map?
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Old 2009-04-01, 16:42   #7
Z-trooper
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Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by chuckduck View Post
I also need to know if anyone is willing to help make a few statics for this map?
I personally can not promise anything on that part unless some of them can be used for the greater good of PR (and even still not sure I can help then ), but I have a few apprentices that could use some pratice on this sort of thing perhaps.

anywaaaays... a list of these statics with links of example references will perhaps spark some interest among the modeling folk.
(just links not as "[img]" to keep the list short and organized if there is a lot of them)


"Without geometry, life is pointless"
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Old 2009-04-01, 16:43   #8
akatabrask
Default Re: [Map] Training Grounds [WIP]

I can help you out doing some modeling stuff allthough i'm still in the learning process so don't expect it to go either fast or be hi quality stuff, but hey, sure i can give it a go, allways good with some training
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Old 2009-04-01, 16:54   #9
cyberzomby
Registered User
Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by akatabrask View Post
I can help you out doing some modeling stuff allthough i'm still in the learning process so don't expect it to go either fast or be hi quality stuff, but hey, sure i can give it a go, allways good with some training
Same here Im looking for something nice and easy map static wise that I can build to learn 3dsmax for BF2
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Old 2009-04-01, 17:54   #10
chuckduck
Default Re: [Map] Training Grounds [WIP]

UPDATED PICTURES ABOVE

Well even if your new to modeling, i was new to mapping at one point.
Some of these models are easier than otheres like the Billboards.

Note:When making the objects, the measuremnets are just there as a rough guide they dont have to be exact.

Static Models listed in order of difficulty (me thinks..)
  1. Sandbox/Shooting Pit - It will be quite advanced to make the sandbags and texture the sand etc.
  2. Pop Up Target - It has curves and the texturing might be hard if you want the target to look like green painted metal thats been shot a couple of times.
  3. Billboard/Large Sign - Wood Texture, easy to model
  4. Small Sign Post - Wood Texture, Small easy model
  5. Notice Board - Very easy, just a blank/one color texture with a flat model
    Other models will be needed for the shoot house but thats it for now. Thx

Please Note: Also is you are going to make the sign posts+notice board statics 2 of them are made of wood and the notice board can be left blank or another color. (Map editors can easily put what they want on the static then)

When making the signs/boards could you copy each of the signs about 20 more times and name them 1-20, (eg. "Sign_Large_1", "Sign_Large_2" etc. So you have 20 of the same static model. This allows mappers to write what they want on the each type of the sign 20 times per map. Because mappers can only write on the static once per map, so if there are 20 it means 20 different signs can be written.

If you make the Pop Up Target could you make one version desructable (from very low damage, like a bullet impact) and the other version non desructable which i will try and create a trigger for on the map so when it gets hit it falls over and rises back up.

If that isnt enough, sorry but maybe one more question/request is it possible to make the model animated so it falls over when shot the rises back up after about 5 seconds?
If it is could a expirenced modeler/scripter find the time to do this please?


I hope you read all of this through thanks.
If not i hope you read the bold parts.
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Last edited by chuckduck; 2009-04-02 at 11:16..
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