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2009-04-01, 13:30 | #1 |
Join Date: Feb 2009
Posts: 226
United Kingdom
Location: London
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[Map] Training Grounds (4km) [WIP]
Ive began work on my new traing ground map which consists of:
I might need some custom objects for this map eg.MOUT Targets, Obstacles etc. The map will either be 2km sq or maybe 4km sq (if i include jets) If you would be kind enough to make a few static object please contact meh, and i wil show you want needs to be done. Here are some pictures of the "Eagle Tower" I made from normal objects, its kinda bases on the Americas Army version... Americas Army Version Heres the beggining of the assault course: Crawling section of the course: Underwater tunney section: Topdown view of the beggining of the course: ------------------------------------------------------------------------------------------------------ I also need you guys to give me your opinion, Where should the training ground be set? eg. Fort Benning, Fort Bragg, Sailbry Plain, Quantico.... What should the teams be? eg. US Army Vs. US Marines, US Marines Vs. British Army........ Please give me your opinoin on this and i hope to post some screenies soon. |
Last edited by chuckduck; 2009-04-02 at 11:13..
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2009-04-01, 14:49 | #2 |
Join Date: Jan 2009
Posts: 261
Netherlands
Location: Fryslan
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Re: [Map] Training Grounds [WIP]
I've the training ground is in America is should make it US army Vs. US marines.
Maybe you can include a small village to do some close combat training. |
2009-04-01, 15:09 | #3 |
Banned
Join Date: Dec 2007
Posts: 615
United Kingdom
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Re: [Map] Training Grounds [WIP]
nice idea but there is a community maps section in this forum... you should have posted this there
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2009-04-01, 15:32 | #4 |
Join Date: Jan 2008
Posts: 41
Sweden
Location: Stockholm
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Re: [Map] Training Grounds [WIP]
Good initiative, if you need any brainstorming done, feel free to give me a shout.
And US Army vs USMC could probably work out fine and just, if possible, have most of the other faction specific weapons as pick up kits. |
2009-04-01, 16:28 | #5 |
Retired PR Developer
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Re: [Map] Training Grounds [WIP]
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2009-04-01, 16:33 | #6 |
Join Date: Feb 2009
Posts: 226
United Kingdom
Location: London
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Re: [Map] Training Grounds [WIP]
Well its good i got all this support, and i hope this map will be added in a future realease.
But i also need to know what you guys think what will be good see in the map eg. A Sniper Training Ground. I also need to know if anyone is willing to help make a few statics for this map? |
2009-04-01, 16:42 | #7 | |
Retired PR Developer
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Re: [Map] Training Grounds [WIP]
Quote:
anywaaaays... a list of these statics with links of example references will perhaps spark some interest among the modeling folk. (just links not as "[img]" to keep the list short and organized if there is a lot of them) | |
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2009-04-01, 16:43 | #8 |
Join Date: Apr 2008
Posts: 553
Sweden
Location: V?sterg?tland
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Re: [Map] Training Grounds [WIP]
I can help you out doing some modeling stuff allthough i'm still in the learning process so don't expect it to go either fast or be hi quality stuff, but hey, sure i can give it a go, allways good with some training
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2009-04-01, 16:54 | #9 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: [Map] Training Grounds [WIP]
Same here Im looking for something nice and easy map static wise that I can build to learn 3dsmax for BF2
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2009-04-01, 17:54 | #10 |
Join Date: Feb 2009
Posts: 226
United Kingdom
Location: London
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Re: [Map] Training Grounds [WIP]
UPDATED PICTURES ABOVE
Well even if your new to modeling, i was new to mapping at one point. Some of these models are easier than otheres like the Billboards. Note:When making the objects, the measuremnets are just there as a rough guide they dont have to be exact. Static Models listed in order of difficulty (me thinks..)
Please Note: Also is you are going to make the sign posts+notice board statics 2 of them are made of wood and the notice board can be left blank or another color. (Map editors can easily put what they want on the static then) When making the signs/boards could you copy each of the signs about 20 more times and name them 1-20, (eg. "Sign_Large_1", "Sign_Large_2" etc. So you have 20 of the same static model. This allows mappers to write what they want on the each type of the sign 20 times per map. Because mappers can only write on the static once per map, so if there are 20 it means 20 different signs can be written. If you make the Pop Up Target could you make one version desructable (from very low damage, like a bullet impact) and the other version non desructable which i will try and create a trigger for on the map so when it gets hit it falls over and rises back up. If that isnt enough, sorry but maybe one more question/request is it possible to make the model animated so it falls over when shot the rises back up after about 5 seconds? If it is could a expirenced modeler/scripter find the time to do this please? I hope you read all of this through thanks. If not i hope you read the bold parts. |
Last edited by chuckduck; 2009-04-02 at 11:16..
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Tags |
4km, grounds, map, training, wip |
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