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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2009-06-25, 06:34 | #1 |
Join Date: Jun 2008
Posts: 67
Poland
Location: Kielce
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[Vehicle] Honker Skorpion-3 [WIP](PL)
Tarpan Honker Scorpion-3
Model have 7743 polys. Please comment, if u think, than something can be add/modified. |
2009-06-25, 06:39 | #2 |
Join Date: May 2008
Posts: 2,585
United States of America
Location: Lake Forest, California
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Re: [Vehicle]Honker Skorpion-3
NICE!! it looks great
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2009-06-25, 07:05 | #3 |
Join Date: May 2007
Posts: 848
Canada
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Re: [Vehicle]Honker Skorpion-3
The Polish mod still lives! great model.
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2009-06-25, 08:36 | #4 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: [Vehicle]Honker Skorpion-3
What a vehicle :P Excellent :P
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2009-06-25, 15:09 | #5 |
Join Date: Mar 2007
Posts: 329
United States of America
Location: Long Island, New York
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Re: [Vehicle]Honker Skorpion-3
very very impressive. What will this be used for? Transport? If so, then will you guys also be using the Humvee?
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2009-06-25, 15:41 | #6 |
Join Date: Aug 2007
Posts: 1,316
Poland
Location: The 44 Islands ;)
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Re: [Vehicle]Honker Skorpion-3
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2009-06-26, 18:13 | #7 |
Join Date: Dec 2007
Posts: 2,047
Iceland
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Re: [Vehicle]Honker Skorpion-3
The window screen thing and the screen protecting the lights, couldnt that just be made like some fences in pr, just one flat plane and textured wire on it?
I mean how many polys is it all together? Looks great though |
2009-06-26, 18:35 | #8 |
Retired PR Developer
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Re: [Vehicle]Honker Skorpion-3
the vehicle itself doesn't look like it should be above 2-2,5k polies (and can we get an exact tri count instead too plz)
if you just take a second to compare polygons then my aav model got 4,5k polygons (about the same as the very heavy challenger tank) this vehicle got 2/3 more than that and is only for regular transport. that fencing thing needs to be redone too, i think that we will have to do it with alphas to make it viable for the engine. it has to be the wire thing so you either need to remove or make an alpha plane and then texture it. also those chairs inside don't need the lower edge that it got, it will never be seen because people are not going to be in a position to look properly at them and they could just as well be a flat area. also the jerry can on the back can be improved by combining the handle into one instead which is the common jerry can, this saves polies but doesn't conflict with the real model/reality more stuff that could help cut down the tri count could be stuff such as removing edges from the tread plate/piping around the vehicle (i don't know how many sides they have at the moment) and around the other areas that i marked those indents on the back can probably be done pretty well with a normal map hope that helps |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2013-01-07, 19:37 | #9 |
Join Date: Jun 2008
Posts: 67
Poland
Location: Kielce
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Re: [Vehicle]Honker Skorpion-3
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Last edited by [R-CON]PaulPL1; 2013-07-23 at 17:55..
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2013-07-23, 19:11 | #10 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: [Vehicle]Honker Skorpion-3
Finally some progress
Keep up the good work. |
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Tags |
honker, skorpion-3, skorpion3, vehicle, vehiclehonker, wip, wippl |
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