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Old 2009-06-25, 06:34   #1
PaulPL1
Default [Vehicle] Honker Skorpion-3 [WIP](PL)

Tarpan Honker Scorpion-3

Model have 7743 polys. Please comment, if u think, than something can be add/modified.
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Old 2009-06-25, 06:39   #2
Conman51

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Default Re: [Vehicle]Honker Skorpion-3

NICE!! it looks great
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Old 2009-06-25, 07:05   #3
rangedReCon

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Default Re: [Vehicle]Honker Skorpion-3

The Polish mod still lives! great model.
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Old 2009-06-25, 08:36   #4
cyberzomby
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Default Re: [Vehicle]Honker Skorpion-3

What a vehicle :P Excellent :P
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Old 2009-06-25, 15:09   #5
gumball
Default Re: [Vehicle]Honker Skorpion-3

very very impressive. What will this be used for? Transport? If so, then will you guys also be using the Humvee?
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Old 2009-06-25, 15:41   #6
Ragni<RangersPL>
Default Re: [Vehicle]Honker Skorpion-3

Quote:
Originally Posted by gumball View Post
very very impressive. What will this be used for? Transport?
Transport+recon+small arms fire support Insurgency maps only (at the moment).

Quote:
Originally Posted by gumball View Post
If so, then will you guys also be using the Humvee?
...maybe, it is an options
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Old 2009-06-26, 18:13   #7
Tomato-Rifle

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Default Re: [Vehicle]Honker Skorpion-3

The window screen thing and the screen protecting the lights, couldnt that just be made like some fences in pr, just one flat plane and textured wire on it?

I mean how many polys is it all together?

Looks great though
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Old 2009-06-26, 18:35   #8
motherdear
Retired PR Developer

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Default Re: [Vehicle]Honker Skorpion-3

the vehicle itself doesn't look like it should be above 2-2,5k polies (and can we get an exact tri count instead too plz)

if you just take a second to compare polygons then my aav model got 4,5k polygons (about the same as the very heavy challenger tank) this vehicle got 2/3 more than that and is only for regular transport.




that fencing thing needs to be redone too, i think that we will have to do it with alphas to make it viable for the engine.

it has to be the wire thing so you either need to remove or make an alpha plane and then texture it.

also those chairs inside don't need the lower edge that it got, it will never be seen because people are not going to be in a position to look properly at them and they could just as well be a flat area.


also the jerry can on the back can be improved by combining the handle into one instead which is the common jerry can, this saves polies but doesn't conflict with the real model/reality

more stuff that could help cut down the tri count could be stuff such as removing edges from the tread plate/piping around the vehicle (i don't know how many sides they have at the moment) and around the other areas that i marked


those indents on the back can probably be done pretty well with a normal map



hope that helps

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Old 2013-01-07, 19:37   #9
PaulPL1
Default Re: [Vehicle]Honker Skorpion-3

Same as Honker Transport 2324, Scorpion-3 is back in the mod. I'll do corrections, according to above post, and the further ones.

P3D and Renders

EDIT(23/07/2013): I've tweaked the model a bit, please check out the newest version
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Last edited by [R-CON]PaulPL1; 2013-07-23 at 17:55..
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Old 2013-07-23, 19:11   #10
Moszeusz6Pl
Retired PR Developer

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Default Re: [Vehicle]Honker Skorpion-3

Finally some progress
Keep up the good work.

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honker, skorpion-3, skorpion3, vehicle, vehiclehonker, wip, wippl

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