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Modding Tutorials Information and tutorials related to modding BF2. |
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#1 |
Join Date: Mar 2008
Posts: 313
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Location: Memphis, Tennesee
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Ok it looks like I am going to have to learn to use the editor to finish what I want to do in my SP mod....soooo. What is the best "crash course" tutorial to learn the editor? All I need to do is place a few kits and remove .....everything actually, but I only have 2 hours a day 4-5x a week to learn this.
If there are non I guess I will try the normal tuts but I would like a "quick" alternative |
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#2 |
Retired PR Developer
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https://www.realitymod.com/forum/f18...p-audit-2.html
^ this will serve ur needs, just skip the first bit I think |
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#3 |
Retired PR Developer
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#4 |
Retired PR Developer
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Creating a Basic Terrain - BFEditor
This is reeeeally basic, but a good thing to become more familiar with the BF Editor. |
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#5 | |
![]() Join Date: Jul 2008
Posts: 3,540
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Location: .l..
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Use this one as it has all of the other tuts linked in to what order you should be working on them ![]() | |
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#6 |
Join Date: Mar 2008
Posts: 313
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Location: Memphis, Tennesee
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Who made al basrah/albasrah_province? because apparently I need some kind of special GMO file...
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#7 |
Join Date: Mar 2008
Posts: 313
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Location: Memphis, Tennesee
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Bump! anyone know how to get the Editor files?
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#8 |
Retired PR Developer
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#9 |
Join Date: Mar 2008
Posts: 313
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Location: Memphis, Tennesee
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The link to the layers template is MIA/DEAD.
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#10 |
Join Date: Mar 2008
Posts: 313
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Location: Memphis, Tennesee
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good news! I made editor files!....and the bad new is the editor crashes right after the MECAA kit loads
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Tags |
bf2, bfe, editor, tutorial |
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