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Old 2009-10-21, 00:14   #1
JonnyC
Lightbulb [Map] Al Harithah (2km) [WIP]

Map Name: Al Harithah

Map Size: 2km

Map Region: Iraq

Google Map Link: 30.67812,47.752072 - Google Maps

Map Factions: Brits vs MEC (Possibly)

Map Focus: Infantry

Minimap:
Here is the full scale one http://amokzz.am.funpic.de/pr/mm.jpg
and the ref pic http://home.pages.at/jonnyc/pr/ref.jpg



Video: http://www.youtube.com/watch?v=X2Dfvd9qN5I

Screenshots:















[img]http://home.pages.at/jonnyc/pr/slkw7.jpg[/img





http://home.pages.at/jonnyc/pr/ov1.jpg

http://home.pages.at/jonnyc/pr/ov2.jpg

http://home.pages.at/jonnyc/pr/ov3.jpg

http://home.pages.at/jonnyc/pr/ov4.jpg

http://home.pages.at/jonnyc/pr/ov5.jpg

http://home.pages.at/jonnyc/pr/ov6.jpg

http://home.pages.at/jonnyc/pr/pp1.jpg

http://home.pages.at/jonnyc/pr/pp2.jpg

http://home.pages.at/jonnyc/pr/silo1.jpg

http://home.pages.at/jonnyc/pr/silo2.jpg

http://home.pages.at/jonnyc/pr/slc1.jpg

http://home.pages.at/jonnyc/pr/slc2.jpg

http://home.pages.at/jonnyc/pr/slc3.jpg


Hi.
I guess this is my first post
Been lurking for a while and decided to give the bf2 editor another go, the map is an early WIP as you can see.
The sky, water and lighting are default, the roads are for the most part just placeholders.
Don´t mind the random walls that are everywhere they are just helping me to see the different terrain heights and will be gone once the terrain is finished ^^;

Im trying to stay as close to the real thing as i can, right now I'm working on the town so i can get all the statics in and get ready for texturing the terrain.


Feedback would be nice, thanks.

Edit: Added the Minimap and a video.
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Last edited by JonnyC; 2009-10-21 at 20:43..
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Old 2009-10-21, 01:51   #2
Wilkinson
Default Re: [Map] Al Harithah 2km [WIP]

Uhm... wow.
that is really really good for an early WIP.

Minimaps are king though.

best to post your minimap.
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Old 2009-10-21, 02:40   #3
Tannhauser
Default Re: [Map] Al Harithah 2km [WIP]

Crap, now the launghing man makes PR maps.

We're dead... but awesome start for a map, this looks hella promising!
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Old 2009-10-21, 11:47   #4
Zeno

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Default Re: [Map] Al Harithah 2km [WIP]

damn this map has super potential!

keep going
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Old 2009-10-21, 12:54   #5
Jonny
Default Re: [Map] Al Harithah 2km [WIP]

Not bad at all.

The cooling towers are out of place, unless you have steam to cool down.

There is a mezzanine static that give access to nothing in one of those photos. Things like that make no sense eithe and should be avoided.

How did you make these walkways?
http://home.pages.at/jonnyc/pr/slkw6.jpg
If you have several hundred smaller walkways there, then you should really think about getting Gmax and making a single object for it.
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Old 2009-10-21, 15:31   #6
JonnyC
Default Re: [Map] Al Harithah 2km [WIP]

Thanks guys.

I will update the OP later today and add the minimap, so far the cooling towers are connected to the power plant and 2 of the processing plants i will add some shots for that.
I'm not sure, on the satellite photos they could either be cooling towers or water towers, the 2nd one from the left defiantly is.


Do you mean the mezzanine(s) in the silo building shots or the pump house ?
The pumphouse has valves on top that connect it to the tanks, a water tower and to the main water pipeline so its not totally pointless, its just to big^^; but i might replace those with the custom walkways i made, about the cornsilo I'm not sure right now i just put it together so i have the landmarks down its likely to change the silos are not connected right now so i might need the mezzanine to place the valves and so on, again i could prolly use my smaller custom walkways.


Right now i have a few of that walkway meshes, with 4,6,10,20,40M length and 2m width
plus 2 pillars 2 and 4m high, oh yea and a 4 and 10m spacer.
They are the first statics i made for bf2 so im still getting used to it, if performance starts to dip i will look into making 1-2 per floor but i didnt use that much of them the thing is 80m on on the front and around 40-60 on the backside, i would guess i used around 24-30 parts for each floor so around 100 for the whole thing, i think it has more railings than walkways.
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Last edited by JonnyC; 2009-10-21 at 15:59..
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Old 2009-10-21, 16:35   #7
Jonny
Default Re: [Map] Al Harithah 2km [WIP]

These:

Are NOT colling towers. They are huge oil containers.
The shadows you see in the second from the left are due to it being open at the top, as its being maintained. Also, they are built in an excavated ditch with 10% more capacity than the containers, in order to keep the oil in one place if they rupture and so prevent a burning river forming if it then ignites. You can clearly see the edges of the containment area on the satelite image.

Avoid putting pipes into the side of them, too. They lead to circular holes which increase the peak stress to 3 times the average stress, and would require a big, bulky steel ring to reinforce the opening and also cause unneeded weakening of the structure. Its far easier to put the pipes underground at the last minute, and have them going through the base plate where there will be no increase in stress because of them. It doesn't even make sense putting the pipes through the side anyway, you cant get at the last of the oil without inducing further stresses in the sides of the container.

The two on the right are still being constructed.

This is the mezzanine I was refering to:
http://home.pages.at/jonnyc/pr/slkw1.jpg

As for the walkways:
Sinse you are already familiar with modelling for BF2, I think they should definately be replaced with a single object for each floor. Get hold of a load of references of the kind of thing you want it to be and make it properly, rather than piecing together concrete slabs. The result will be better for performance and also look better, there isnt really any down side to it at all.


EDIT:
Ignore the guy below me, the details that come with staying as close to reality as possible should not be dismissed as unimportant. You can swap entire buildings around without people noticing, but remove the rubbish from the streets and the map lacks atmosphere and feels crap. The details make the map.
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Last edited by Jonny; 2009-10-21 at 18:31..
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Old 2009-10-21, 17:17   #8
=(DK)=stoffen_tacticalsup
Default Re: [Map] Al Harithah 2km [WIP]

Reality is good, now that said, take it easy. It doesnt have to be 100% in accordance with the real-life sites. One or two statics changed wont make a difference and the players arent engineers and so cannot hope to comprehend the facilities required to make a powerplant. It looks industrial, thats the purpose, and thats perfectly fine.
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Old 2009-10-21, 20:03   #9
JonnyC
Default Re: [Map] Al Harithah 2km [WIP]

Oh damn thats quite interesting, you got a good eye, mind deciphering some more spots for me?
You prolly noticed already that i forgot to mirror the image before i used it as my colormap but its to late to fix that now, (at least i know better for my next map <.<) anyways i think i left enough room around the cooling towers to change the terrain.
Right now they are around 1m higher than the rest so it shouldn't be a problem to make a ditch like i did for the water towers.
Right now the pipelines go into the ground close to them not into the towers but if i make a ditch (would be nice cover) i will remake the connection too.

I was thinking the whole thing might be a gas power plant but it could be sharing the place with something else looking at the oil tanks it might be a fuel processing plant of some sort, i couldn't find much about the place aside from it being on the way to al basra.


Quote:
EDIT:
Ignore the guy below me, the details that come with staying as close to reality as possible should not be dismissed as unimportant. You can swap entire buildings around without people noticing, but remove the rubbish from the streets and the map lacks atmosphere and feels crap. The details make the map.
I think he means that the thing don´t has to make 100% sense, like most of my water and gas pipes aren't underground because i want them to help infantry to hide behind.
But the image is way to good to not go nuts on details i mean you can even see the small terrain details on it.
Im going to stick as close to it as i can, i cant wait to get to the "junkyard" you can almost tell whats laying around there from the pic.

Im going to update the OP , adding the minimap and a quick video to show how the pipes are connected and a bit of cqb hell...


Edit: some more shots of the power plant.

















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Last edited by JonnyC; 2009-10-21 at 20:48..
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Old 2009-10-22, 05:36   #10
Zeno

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Default Re: [Map] Al Harithah 2km [WIP]

ohh lawd the details!
how longhave you been working on this map?
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