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Czech Forces Discussion pertaining to the PR Czech Forces faction.

 
 
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Old 2009-11-29, 23:14   #1
Redfox
Default [Static object] Little gate for map

So here we have our first finished static model we just have to import it to BF2

512 poly and 512 tri count

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Old 2009-11-30, 00:05   #2
Rhino
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Default Re: [Static object] Little gate for map

https://www.realitymod.com/forum/f18...-palettes.html

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Old 2009-11-30, 00:58   #3
IronTaxi
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Default Re: [Static object] Little gate for map

pretty nice looking gate..thumbs up!

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Old 2009-11-30, 07:21   #4
CodeRedFox
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Default Re: [Static object] Little gate for map

Another god damn redfox!

joking, good job man we really need more static builders and while simple you did a good job. Any way you could post up some wireframes? Just to see if there are any tips or things we can give?



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2009-11-30, 07:43   #5
Redfox
Default Re: [Static object] Little gate for map

Hi all,

Rhino Im sorry but I dont know what you meant? We cant create our textures for statics? Sorry I really dont understand.

Iron thanks

CodeRedfox hehe I was laughing when I saw your nick too even my portfolio is FOX STYLES anyway Im not the one who created it (Im just learning it now). It was created by Snork_SVK and then UVmapped and textured by D4rkS7der. Im sorry that I forgot mention them in first post (It was at 3 am here so I was little out of mind ) so thanks for them and wireframe screenshot will be here around today
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Old 2009-11-30, 09:08   #6
motherdear
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Default Re: [Static object] Little gate for map

yeah you can't make your own textures for the statics, bf2 uses a palette system, that means that several buildings can share the same textures even though they have completely different uv's. if you follow the guide you can see how it is done. it's pretty simple as soon as you get used to it, although it is a bit different.

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Old 2009-11-30, 12:00   #7
D4rkS7der
Default Re: [Static object] Little gate for map

I have to mention that i had edited the model a little bit, i had chamfered top edge added few polygons and noise modifier to the slopes, i will post the wireframe
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Last edited by D4rkS7der; 2009-11-30 at 15:28..
 


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