2010-01-02, 19:34 | #1 |
Join Date: Dec 2009
Posts: 472
Netherlands
Location: Canada
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[Insurgency]Blufor tactics
The front door is basically an ambush if any enemy is in there they will wait for you to come in but it could mined with grenade traps. Tactically it is the easiest but strategicly it is the most deadly in the long run. For example mosques are deadly from the entrences try going up the ladder and coming from the top. If the enemy is un aware knife them, otherwise try using the least shot to keep the enemy as un aware as possible.
For Destroyable buildings If you have a combat engineer place a c4 on the wall run approx 50m and blow it up then clear it. It is alot better then having to risk the chance of an ambush. Marines use this tactic while clearing buildings. In Destructble buildings The tactic is back door or other unconventional entries such as graple to the top of the building. First throw grenades in then, have peopleo n eather side break in clear the building as fast as possible then move on. Large buildings Large buildings provide insurgents with the ability to ambush Soldiers as fast as possible then wait for the medic kill him or it will be ied so when a squad comes in they will blow you and your squad up. Warehouses can be death traps, they have cover for the insurgents but not the blufor. It is important to have half the squad come from behind and go in and kill them so you can keep the insurgents distracted from the other side. Hmvees Hmvees are death traps, lightly armoured 1 rpg and your out. The Gunner if he is knocked out replace him as fast as possible to keep the defence up. What ever you do do not stop for the gunner to shoot because you become an easiar target then you were. Civilians If you see a civilian get him to follow you you don't follow them. If they try to get you to follow them just let him walk or you will get killed. or almost killed from an ambush. Get them arrested as fast as possible and keep them following you, do not do it the other way around or it is asking for trouble. Insertion and extract Be careful when asking for an insertion do not ask to land on a hill or you will die, do not ask to be inserted in the middle of a battlezone. Be mindful the insurgency maps the terriosts are well spread apart, Extract by not using smoke signals use the other method of marking it from the squad leader so it won't signal enemies. Apcs APCs can be usful when use right or death traps. Use them for long range support because then rpgs have a harder chance of shooting you, Remember to not drop troops off in the middle of a battlefield as friendly as well as enemies will shot at each other and can kill you. Tanks Tanks can be useful but deadly or use less if used wrong, tanks can't be used for Close combat because you just can't aim fast enough. Use them for long range support. Landrovers Landrovers are deadly because they provide no conceling of troops in it. You can pick them off so easy. Use them only to make fast moves across areas, do not leave it there, take it back for other people to use. IFV Ifv are useful use them to support tanks and other armoured vehicles aswell as infantry. Be mindfull that even within 5 minutes of the match starting ieds and rpgs will be al ready to take you out. So do not leave until your gun is warmed up. Attack helicopters Attack helicopters are worthy assets, fly at 800m to avoid being shot at from rpgs, or anti aircraft guns(you will still get shot at or won'be visible. Just high enough the enemies won't be able to see you but you can still rain hell from above. Transport choppers Those miniguns need to be manned the provide fire support as well as to support inserts. When inserting drop a supply crate to help infantry out. light helicopters The littlebird with the rockets and machinegun or just machine gun or just rockets are used to take out light vehicles as well as infantry and to gather info for troops on the ground as well as to escort transport helicopters. Recon Vehicles Recon vehicle are usfull vehicle to gather intellegence and to support infantry the scimitar only has 12.5 mm of armour and is very easy to take out. This conclodes this. P.s there is no topic for everything tactics but this mainly focused on infantry because every on mention infantry in it. Other helpful guides https://www.realitymod.com/forum/f13...g-herbiie.html By herbiie |
Last edited by Sniper77shot; 2010-01-03 at 18:29..
Reason: Adding links
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2010-01-25, 14:54 | #2 |
Join Date: Jun 2009
Posts: 3,665
United States of America
Location: Sao Paulo
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Re: [Insurgency]Blufor tactics
VEry very nice, I like
Tip for HMMVVs: Don't get too close to the city and (experience) if you have 2 HMMVVs, park them far apart... or else = Bomb Car I had a picture but on my other PC... |
Tags |
blufor, insurgency, insurgencyblufor, tactics |
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