|
PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
|
Thread Tools | Display Modes |
2010-02-06, 01:08 | #1 |
Banned
Join Date: Dec 2009
Posts: 64
Australia
Location: Melbourne
|
[0909] Belly Flopps
I've started to encounter "belly flopping" when running into enemy players a close range
(10-20 metres) Instead of dropping a knee or trying to shoot standing up they will instantly hit the ground and within half a second be prone and firing full auto. I find this to dramatically reduce the realism in pr and should be fixed. Maybe kneeling and going prone could take longer and when doing so you are unable to fire, something similar to Arma or ofp2? Thanks. (Im loving pr 0.9, good work) |
2010-02-06, 01:18 | #2 |
Join Date: Dec 2006
Posts: 3,156
Canada
|
re: [0909] Belly Flopps
I believe prone spamming results in maximum deviation now, putting the player at a sever disadvantage when they belly flop.
1.5 prone deviation.... |
|
|
2010-02-06, 03:21 | #3 |
Join Date: Dec 2007
Posts: 2,349
Location: NYC
|
re: [0909] Belly Flopps
actually, the 1.5 patch did VERY little for prone diving. Infact, i saw more accuracy increase after that patch. Apparently a rumor went around saying 0.9 will make prone diving what was promised from 1.5 patch, but actually effective.... So far its too soon to say if it worked.
|
2010-02-06, 03:51 | #4 |
Banned
Join Date: Dec 2009
Posts: 64
Australia
Location: Melbourne
|
re: [0909] Belly Flopps
So can we see the "prone deviation" to be fixed?
|
2010-02-06, 04:12 | #5 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
|
re: [0909] Belly Flopps
To quote the already suggested suggestions:
Quote:
| |
Tags |
0909, belly, bug, cheat, flopps, glitch |
|
|