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Old 2006-07-12, 18:11   #1
kain
Default [Map] Rush to Nasiriyah [scrapped]

Hi guys, the project "Rush to Nasiriyah" is a map based in a lot of videos/photos from iraq, the history is about a full attack on a city (nasiriyah), the objective is to get a key bridge, and form a full attack with Tanks, APC's, AAV's, Infantry's and Cobras (maybe with airplanes too) into the city, the MEC objective is to defend their city, with Tanks, AAV's, APC's, Ambushs and Infantry's.


Videos that i'm based the map:
http://www.youtube.com/watch?v=n4nbq1ys44I
http://www.youtube.com/watch?v=b-POw...search=baghdad
http://www.youtube.com/watch?v=GR2B3...search=baghdad
http://www.youtube.com/watch?v=6kWeq_J86zw&search=iraq
http://www.youtube.com/watch?v=-iUlcjQw6w0&search=iraq
http://www.youtube.com/watch?v=iNUNDU7YrpQ&search=iraq
http://www.youtube.com/watch?v=hdY4k...search=baghdad

SS's:

UMSC Road Base:



Gas Station and Road:


Village Base:



Bridge Base:



City:


obs: the city is not done, so will need wait for the next update to see some SS's of she ^^

Changes that I'll make:

- Change texture of the desert (i need some suggestions about that)
- Finish the City and MEC Bases
- Make the final work with the textures in the mountains, desert and city.
- Put Effects, (Light and Shadows)

obs: the map still is a WIP, and i still need work a lot on him, things can and will be changed ^^, any suggestions is wellcome ^^...
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Last edited by kain; 2006-07-28 at 00:10..
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Old 2006-07-12, 22:01   #2
luizinhuu

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nice job, looks nice! it's not alamein all over again i guess
maybe you could make some sand dunes to improve the tank wars that apparently will be part of the map for sure

is basketball-onsand very popular on Iraq? hahaha LOL
maybe you could insert a basketball arena there.. basketball's balls can't bounce properly on sand


ps:
the desert's texture looks great, why changing it?
and the bridge to the city.. it looks too CLEAN.. you could make some holes and a guard outpost in the middle of it... and maybe some car wrecks
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Last edited by luizinhuu; 2006-07-12 at 22:08..
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Old 2006-07-12, 22:05   #3
V3N0N_br

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Whoa it's a nice beginning

I think there's no problem with the bridge. The village need to add more houses as you said, and use more texture variety

Also, the shots will be better if you do the following (i'm not saying bout the ugly thing, i'm saying that it will be better to see the map :P)
when on your server wich you're running the map, open your console and type
sv.allowfreecam 1

once you've done that, close console, suicide, close the spawn screen and press space bar. Then type on console:
renderer.drawhud 0

That's it, you'll get much better shots
And so far, nice work
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Old 2006-07-12, 22:07   #4
NikovK
Retired PR Developer

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Its very flat...

Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Old 2006-07-12, 22:20   #5
kain
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Quote:
Originally Posted by [R-CON]NikovK
Its very flat...
yeah, about the textures and terrain i'll change in the end, for now i want finish the bases/flags, after that, i'll give a nice look to the terrain
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Old 2006-07-12, 22:32   #6
.:XDR:.FRIJJ
Retired PR Developer
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not bad mate , tbh i would work on the terrain first as getting this right sets the mood of your map. Then work on your light settings, fog, water, sky dome, clouds etc. Use alot more textures as from the screenies it looks like 2-3. Make the village areas have some sort of sand/gravel roads theat blend into the sand dunes. Light settings set your fog to the same colour of your sky so it blends it(at present it is a dark grey so the hills stand out like a sore thumb)
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Last edited by .:XDR:.FRIJJ; 2006-07-13 at 00:10..
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Old 2006-07-14, 18:12   #7
kain
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hello, i change the usmc base and do a lot of things in the map, but i found a little problem with the uav and scan, i cant find them Oo, just the arty....how can i put uav and scan in the map (using object spawn)?
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Old 2006-07-14, 18:31   #8
Cerberus
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First of all, I'd like to say that the map is looking pretty good.

Maybe you could add some berms on the south side of the Euphrates (where the US base is located) to protect Marines from sniper and machine gun fire coming from the other side of the river.
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Old 2006-07-15, 01:12   #9
kain
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i've working in the map, plx check the changes in the first post ^^

Quote:
Originally Posted by [R-PUB]Cerberus
First of all, I'd like to say that the map is looking pretty good.

Maybe you could add some berms on the south side of the Euphrates (where the US base is located) to protect Marines from sniper and machine gun fire coming from the other side of the river.
hi, thx ^^, i can do that, but i dont know what is berms , can you show me a photo of this? thx for the suggestion
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Old 2006-07-15, 06:03   #10
Cerberus
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Berms are basically mounds.



And a question regarding the invasion of 2003: were 1st Reconnaissance Battalion the first U.S. forces to An Nasiriyah? They only had HMMWvs right?

Is the map based on 1st Reconnaissance Battalion in Nasiriyah?
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